Art Topics
The emitter tool is an
in-game particle effects editor. You can use it to create your own particle
systems, or edit existing particle systems.
A tool for previewing
real-time lighting changes in the game.
Dappled shadows are detailed
shadows textures that can simulate shadows moving across a character walking
under foliage. This document describes how you can make your own dappled shadow
textures and use them in the game.
A description of how to set
the �farplane�. The farplane is used to improve performance by preventing objects
in the far distance from drawing.
This document describes how
to set position and color of the game�s real time light. In most cases it�s
used to simulate sunlight.
Describes how to override the
default selection of texture LODs (mipmaps).
LOD
Calculator (Excel Worksheet)
An Excel worksheed which can
be used to calculate how many triangles to use for each LOD.
Describes how to use the
decal material tool.
Guidelines that MOHPA artists
used when creating the game.
Useful documentation for
determing how to make models that can be jumped over.
Information on how to place
mounted weapons in the game.
A diagram that shows the
MOHPA coordinate system relative to other coordinate systems.
A list of available
�meta-materials� in the game.
Some guidelines on creating
collision geometry for models.
Useful information for
creating and modifying sun flares.