Guide To Using MOHPA �Far Plane� Settings

 

The �far plane� parameters are used to manage the culling of world objects from rendering and AI operations.�� It provides a graceful mechanism to ensure the immersion of the player as the �fog� serves a curtain to prevent the player from seeing lower LODs. Also, it allows the world to minimize the amount of work it needs to perform hence improving frame-rate.

 

Tuning

 

These parameters may be set via �Cvar�, Radiant �worldspawn�, or by script identically.

 

Name:

Examples:

Description:���

 

 

 

farplane

 

5500.0

The actual far-plane distance.(in GU)

farplane_bias

 

4500.0

The distance at which fogging to the far plane begins (in GU).This value should be less than the �farplane� value above.

farplane_color

 

( 0 255 0 )

The color of the far-plane and fog. (RGB Values 0-255)

farplane_cull

 

0

Denotes whether or not the far plane should cull. The default is �1� or �yes�

 

Examples:

�����������

����������� // This looks like you are on Mars

����������� $world farplane_color (255 130 45)

���� $world farplane 1000

���� $world farplane_bias 50

 

����������� // You can see a long way clearly

����������� $world farplane_color (0 0 255)

���� $world farplane22000

���� $world farplane_bias 21500

 

That is all there is to it�Pretty straightforward stuff.

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