Guide To Using
The �far plane� parameters are used to manage the culling of world objects from rendering and AI operations.�� It provides a graceful mechanism to ensure the immersion of the player as the �fog� serves a curtain to prevent the player from seeing lower LODs. Also, it allows the world to minimize the amount of work it needs to perform hence improving frame-rate.�
Tuning
These parameters may be set via �Cvar�, Radiant �worldspawn�, or by script identically.
Name: |
Examples: |
Description:��� |
|
|
|
farplane |
5500.0 |
The actual far-plane distance.(in GU) |
farplane_bias |
4500.0 |
The distance at which fogging to the far plane begins (in GU).� This value should be less than the �farplane� value above. |
farplane_color |
( 0 255 0 ) |
The color of the far-plane and fog. (RGB Values 0-255) |
farplane_cull |
0 |
Denotes whether or not the far plane should cull. The default is �1� or �yes� |
Examples:
�����������
����������� // This looks like you are on Mars
����������� $world farplane_color (255 130 45)
���� $world farplane 1000
���� $world farplane_bias 50
����������� // You can see a long way clearly
����������� $world farplane_color (0 0 255)
���� $world farplane� 22000
���� $world farplane_bias 21500
That is all there is to it�Pretty straightforward stuff.
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