The in-game lighting preview tool can be invoked by bringing up the console and typing �pushmenu lighting�. The lighting preview tool shows up at the bottom of the screen and looks like the diagram below. Sliders can be moved and the effect of changing the values is displayed in the game.
Here is a description of each of the controls:
The direction of the real-time light (the sun). The first number is an angle of elevation from the horizon, and the second number is a compass degree, where 0 = north.
The color of the real-time light. Diffuse light increases with the angle of the light hitting a surface.
The color of the ambient light. Ambient light is a color that is added equally to all objects.
Click to close the lighting tool.
Save the results to a file.
Uses the game settings.
Allows you to modify the current settings.
Turns off all postfx (full screen effects).
The distance of the farplane from the camera.
Controls the blending of the farplane with objects in the scene.
The postfx saturation multiplyer. 1 = fully saturated.
The amount of postfx blur
The postfx color which is added to the entire screen
The postfx color which is multiplied with the entire screen.
The color of the farplane.