Sunflares Quick How-To
Sunflares
now consist of two parts a background flare and a foreground flare.� There are also some variables associated with
occlusion culling for the flares
Variables
associated with each are as follows:
r_drawflares
� turns on and off the display of flares
r_flare_size
= specifies the size of the flare default = 3000
r_flare_fade
� how quickly to fade the flare when changing visibility (not
visible<->visible)
r_flare_back_size
� size of flare drawn in the background
r_flare_show_occlusion
� shows the occlusion sphere that is used to calculate visibility of the sun,
default is 0 (off)
r_flare_occlusion_scale
� scales the size of the occlusion sphere. Default = 8.0
r_flare_back
� name of material (xmat) to use for background flare.� For Example, this can be specified in Radiant
as flare_back with value of �1_0_sunflare_back�
If no
material is specified for the r_flare_back variable, the game appends the
string �_back� to the flares material that was specified in Radiant and
searches for that .xmat file to use for the background flare material.� If this material is not found, the background
flare defaults to using the front flares material.� If none of these materials exists, you will
get a default missing texture for the sunflare.