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meta-material |
directional light |
point light |
skinning |
shadow map |
effects |
dx8 fallback necessary |
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default_lit |
per-vertex |
per-vertex(3) |
c,1/2,3/4 |
yes |
none |
no |
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bumpmap |
per-pixel |
per-vertex(3) |
c,1/2,3/4 |
yes |
none |
no |
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clothes_highend |
per-pixel |
per-vertex(3) |
c,1/2,3/4 |
dappled |
edge lighting |
clothes |
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skin |
per-pixel |
per-vertex(3) |
c,1/2,3/4 |
dappled |
highlights |
2 pass fallback |
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eyes |
per-pixel |
per-vertex(3) |
c,1/2,3/4 |
yes |
env map |
2 pass fallback |
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default |
none |
none |
c,1/2,3/4 |
no |
none |
no |
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default_prelit |
none |
none |
c,1/2,3/4 |
no |
none |
no |
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default_prelit_projtex |
none |
none |
c,1/2,3/4 |
yes |
none |
no |
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clothes |
per-pixel |
per-vertex(3) |
c,1/2,3/4 |
yes |
none |
this is a fallback |
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default_lit_lightmap |
none |
per-vertex(3) |
c,1/2,3/4 |
lightmap |
lightmap |
no |
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throbbing |
none |
none |
c,1/2 |
no |
throbbing |
no |
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bumpmap_lit |
per-pixel |
per-vertex(3) |
1/2,3/4 |
yes |
vertex color |
no |
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default_projshadow |
none |
none |
c,1/2,3/4 |
yes |
none |
no |
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metallic_lit_11 |
per-pixel |
per-vertex(3) |
1/2,3/4 |
yes |
env map |
Legacy Shader that doesn't work
anymore |
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metallic_lit_20 |
per-pixel |
per-vertex(3) |
1/2,3/4 |
dappled |
env map |
yes |
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default_uniform_lit |
sun color |
none |
c,1/2,3/4 |
yes |
none |
no |
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default_prelit_alphamask |
none |
none |
,1/2 |
no |
alphamask |
no |
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uvrotation_lit |
per-vertex |
per-vertex(3) |
1/2,3/4 |
yes |
uv rotation |
no |
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terrain_decal |
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river |
per-pixel |
none |
none |
yes |
fresnel, scrolling Uvs |
yes |
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default_2x |
none |
terrain style |
c,1/2,3/4 |
yes |
2xlightmap |
no |
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reveal_map |
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ocean_shore |
per-pixel |
none |
none |
yes |
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view_dep_billboard |
none |
none |
c,1/2 |
yes |
billboarding |
no |
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default_prelit_alphamask_projtex |
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bumpmap_lit_lightmap |
per-pixel |
per-vertex(3) |
1/2,3/4 |
yes |
lightmap |
no |
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uvscroll_alphamask |
per-vertex |
none |
none |
yes |
uv rotation, alpha mask |
no |
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default_lit_ao |
per-vertex |
per-vertex(3) |
1/2, 3/4 |
yes |
ambient occlusion (vertex color) |
no |
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default_lit_zoffset |
per-vertex |
per-vertex(3) |
1/2, 3/4 |
yes |
offsetvalue for z-fighting |
no |
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