meta-material directional light point light skinning shadow map effects dx8 fallback necessary
default_lit per-vertex per-vertex(3) c,1/2,3/4 yes none no
bumpmap per-pixel per-vertex(3) c,1/2,3/4 yes none no
clothes_highend per-pixel per-vertex(3) c,1/2,3/4 dappled edge lighting clothes
skin per-pixel per-vertex(3) c,1/2,3/4 dappled highlights 2 pass fallback
eyes per-pixel per-vertex(3) c,1/2,3/4 yes env map 2 pass fallback
default none none c,1/2,3/4 no none no
default_prelit none none c,1/2,3/4 no none no
default_prelit_projtex none none c,1/2,3/4 yes none no
clothes per-pixel per-vertex(3) c,1/2,3/4 yes none this is a fallback
default_lit_lightmap none per-vertex(3) c,1/2,3/4 lightmap lightmap no
throbbing none none c,1/2 no throbbing no
bumpmap_lit per-pixel per-vertex(3) 1/2,3/4 yes vertex color no
default_projshadow none none c,1/2,3/4 yes none no
metallic_lit_11 per-pixel per-vertex(3) 1/2,3/4 yes env map Legacy Shader that doesn't work anymore
metallic_lit_20 per-pixel per-vertex(3) 1/2,3/4 dappled env map yes
default_uniform_lit sun color none c,1/2,3/4 yes none no
default_prelit_alphamask none none ,1/2 no alphamask no
uvrotation_lit per-vertex per-vertex(3) 1/2,3/4 yes uv rotation no
terrain_decal
river per-pixel none none yes fresnel, scrolling Uvs yes
default_2x none terrain style c,1/2,3/4 yes 2xlightmap no
reveal_map
ocean_shore per-pixel none none yes
view_dep_billboard none none c,1/2 yes billboarding no
default_prelit_alphamask_projtex
bumpmap_lit_lightmap per-pixel per-vertex(3) 1/2,3/4 yes lightmap no
uvscroll_alphamask per-vertex none none yes uv rotation, alpha mask no
default_lit_ao per-vertex per-vertex(3) 1/2, 3/4 yes ambient occlusion (vertex color) no
default_lit_zoffset per-vertex per-vertex(3) 1/2, 3/4 yes offsetvalue for z-fighting no