| meta-material | directional light | point light | skinning | shadow map | effects | dx8 fallback necessary | |||
| default_lit | per-vertex | per-vertex(3) | c,1/2,3/4 | yes | none | no | |||
| bumpmap | per-pixel | per-vertex(3) | c,1/2,3/4 | yes | none | no | |||
| clothes_highend | per-pixel | per-vertex(3) | c,1/2,3/4 | dappled | edge lighting | clothes | |||
| skin | per-pixel | per-vertex(3) | c,1/2,3/4 | dappled | highlights | 2 pass fallback | |||
| eyes | per-pixel | per-vertex(3) | c,1/2,3/4 | yes | env map | 2 pass fallback | |||
| default | none | none | c,1/2,3/4 | no | none | no | |||
| default_prelit | none | none | c,1/2,3/4 | no | none | no | |||
| default_prelit_projtex | none | none | c,1/2,3/4 | yes | none | no | |||
| clothes | per-pixel | per-vertex(3) | c,1/2,3/4 | yes | none | this is a fallback | |||
| default_lit_lightmap | none | per-vertex(3) | c,1/2,3/4 | lightmap | lightmap | no | |||
| throbbing | none | none | c,1/2 | no | throbbing | no | |||
| bumpmap_lit | per-pixel | per-vertex(3) | 1/2,3/4 | yes | vertex color | no | |||
| default_projshadow | none | none | c,1/2,3/4 | yes | none | no | |||
| metallic_lit_11 | per-pixel | per-vertex(3) | 1/2,3/4 | yes | env map | Legacy Shader that doesn't work anymore | |||
| metallic_lit_20 | per-pixel | per-vertex(3) | 1/2,3/4 | dappled | env map | yes | |||
| default_uniform_lit | sun color | none | c,1/2,3/4 | yes | none | no | |||
| default_prelit_alphamask | none | none | ,1/2 | no | alphamask | no | |||
| uvrotation_lit | per-vertex | per-vertex(3) | 1/2,3/4 | yes | uv rotation | no | |||
| terrain_decal | |||||||||
| river | per-pixel | none | none | yes | fresnel, scrolling Uvs | yes | |||
| default_2x | none | terrain style | c,1/2,3/4 | yes | 2xlightmap | no | |||
| reveal_map | |||||||||
| ocean_shore | per-pixel | none | none | yes | |||||
| view_dep_billboard | none | none | c,1/2 | yes | billboarding | no | |||
| default_prelit_alphamask_projtex | |||||||||
| bumpmap_lit_lightmap | per-pixel | per-vertex(3) | 1/2,3/4 | yes | lightmap | no | |||
| uvscroll_alphamask | per-vertex | none | none | yes | uv rotation, alpha mask | no | |||
| default_lit_ao | per-vertex | per-vertex(3) | 1/2, 3/4 | yes | ambient occlusion (vertex color) | no | |||
| default_lit_zoffset | per-vertex | per-vertex(3) | 1/2, 3/4 | yes | offsetvalue for z-fighting | no | |||