**MOHPA**** Mounted Weapons**

(Standing MMG, Crouch MMG, Prone MMG, Motar MG)

To get a mounted weapon in the game, pick a BASE, and the game takes care of the rest.

The base is already at the proper height. Just make sure the origin of the asset is on the ground.

models/statweapons:

����������������������� model92_base_prone.hag

����������������������� model92_base_stand.hag

����������������������� US30Cal_base_prone.hag

����������������������� US30Cal_base_stand.hag

US50Cal_base_stand.hag

����������������������� *mortar:*

����������������������� model99_base.hag

�����������������������

**Dimensions and
placement restrictions:**

__Standing MMG:� Pivot point: 54 units south of center of
tripod / turret__

����������� **Tripod:**
40 game units high

����������� **Turret:**
20 game units on top of tripod

����������� **Operation
Clearance:** 30 units to the left and right of the center of the base,
40 units in front of the gun from the center of the base

�����������

����������� **The gunner**
requires at __most__ 87 game units of space behind the center of the tripod,
(33 units behind the **pivot point** of
the standing mmg asset).

����������� **The reloader**
requires at most 80 units of space to the __left__ of the pivot point of the
standing mmg asset.

����������� **The tripod**
**base**
requires at least a 40 game unit square base.

����������� The beginning of the 40 square unit base starts 24 units north of the pivot point of the standing mmg asset.

A special version of the gun
without a tripod __could__ be created, as long as the height of the turret
is maintained: a total of __60__ game units from the ground.

**The gunner mounts** at the origin
of this asset.

**The reloader mounts **at a point that is 51 game units to the left of
the origin of this asset (west) and 15 game units behind (south) the origin of
this asset.

**Note that the
reloader mount point is turned 40 degrees towards the gun, if 0 degrees
is facing north.**

**The Main Ammo Crate** is located
37 game units to the left (west) of the pivot point of the gun, and 16 units up
(north) from the pivot point of the gun. It has no
angle.

**The Ammo Pile **is approximately
located 108 game units to the left (west) of the pivot of the gun, and 13 game
units back (south) from the pivot point of this gun.

�����������

��

__Prone MMG: __

**Tripod:** - 17 game units high

����������� **Turret:** 17 game units above
ground

����������� **Turret operation
clearance:**
44 game units to the left and right of the pivot point of the center of the
tripod

���������� 40 game units in front of the gun
from the pivot point of the center of the tripod

�����������

����������� **The gunner** requires at __most__ 104 game units of space behind the
center of the tripod

����������� **The reloader** requires at most 108 game units of space to the right of
the center of the tripod

����������� **Character
operation clearance: **52 game units to the
left of the pivot point of the center of the tripod

���� 108 game units
to the right of the pivot point of the center of the tripod

���� 23 game units to the north of the pivot
point of the center of the tripod

���� 104 game units to the south of the pivot
point of the center of the tripod

����������� (Note:�
Assume the Turret is pointing to the North.)

����������� **The tripod** probably doesn�t need a base.� It can sit on the ground.

�����������

A special
version of the gun without a tripod could be created, as long as the height of
the turret is maintained: a total of 17 game units from the ground.

**The gunner mounts** at the pivot point of this asset � 0,0,0.

**The reloader mounts** 53 game units to the left (west) of the origin of this
asset, and 9 units back (south) of the origin of this asset.

*No special angle is required of the reloader mount point.*

**The Main ammo crate** should be placed 43 game units to the left (west) of the
origin of the origin of this asset, and 45 game units north of the origin of
this asset.� **The Main ammo crate is angled** 43 degrees towards the gun, if 0 degrees is north /
forward.

**The Ammo pile** should be approximately 50 units north and 98 units to the
left of the origin of this asset, as pictured below.

__Mortar MG: __(no longer has a reloader)

����������� **Base
coordinate�� **0 game unit from
ground

�����������

����������� **The gunner**
requires at __most__ 60 game units of space behind the pivot point of the
center of the base

����������� **The reloader**
requires at most 90 units of space to the left__ __of the pivot point of the
center of the base

����������� **Character
operation clearance: **53 game units to the right of the pivot point
of the center of the base

���� 90 game units to the left of the pivot point of the center of the base

���� 30 game units to the north of the pivot point of the center of the base����

���� 60 game units to the south of the pivot point of the center of the base

����������� **Gunner mount
point:** origin of the Mortar asset

����������� **Reloader mount
point:** 52 game units to right (east) of origin of Mortar asset, 3
game units south of the origin of the Mortar asset.

����������� **The main ammo
crate:� **is 43 game units to
the right (east) of the origin of this asset, and 36 game units up (north) from
the origin of this asset.

����������� **Ammo Pile:**
��� roughly 103 game units to the right
(east) of the origin of the Mortar asset, 25 units up (north) of the origin of
the Mortar asset.

����������� **(Note:� Assume the mortar is pointing to the North.)**

The crouch
MG is no longer supported: - RJ 04.27

__Crouch MMG: __

**Tripod:** 10 game units above ground

����������� **Turret:** 30 game units above ground

����������� **Turret operation
clearance:**
48 units to the left and right of the pivot point of the center of the tripod

���������� 45 units in front of the gun from
the pivot point of the center of the tripod

�����������

����������� **The gunner** requires at __most__ 108 game units behind the pivot
point of the center of the tripod

����������� **The reloader** requires at most 98 game units to the right of the pivot
point of the center of the tripod

����������� **Character
operation clearance: **98 game units to the
right of the pivot point of the center of the tripod

���� 51 game units to
the left of the pivot point of the center of the tripod

���� 6 game units to the north of the pivot
point of the center of the tripod

���� 108 game units to the south of the pivot
point of the center of the tripod

����������� (Note:�
Assume the Turret is pointing to the North.)

����������� **The tripod** base requires at least a 53x53 game unit square base, with
its pivot point 11 game unit south of the pivot point of the tripod.

����������� **(Note:� Assume the Turret is pointing to the North.)**

**����������� **

A special
version of the gun without a tripod could be created, as long as the height of
the turret is maintained: a total of 30 game units from the ground.

**The Gunner mounts** at this assets origin.

**The reloader mounts** 41 game units to the left (west) of the origin of this asset,
and 25 units back (south) of the origin of this asset.

*No special angle is required of the reloader mount point.*

**The Main ammo Crate **should be 58
game units to the left (west) of the pivot point of this asset, and 27 game
units up (north) of the origin of the pivot point for this asset. **This Main crate
also needs an angle** of 23 degrees, angled towards the gun, as if 0
degrees was facing north.

**The ammo Pile** is located
approximately 105 game units to the left (west) of the gun, and 25 game units up
(north) towards the front of the gun, all in relation to the origin of the guns
pivot.