An overview of the features of MOHRadiant. This document also explains some of the differences between MOHRadiant and previous versions.
A comprehensive tutorial on scripts, AI and MOHRadiant.
This document describes the integrated terrain editor�s interface.
A description of MOHPA Terrain Information Layers � a way of storing information about terrain regions with 2D images.
Documentation on creating light maps for the game.
A reference for MOHPA water. Includes a description on how to create the various types of water supported in the game.
The scatter tool is used for creating many instances of a model. This document describes how to use the tool in MOHRadiant.
This document shows how you can use MOHRadiant to add props to models in your level.
A brief document on how you can change the name of some assets and still use them in the game.
Documentation on the .lum file format and how you can use .lum files to place lights in your levels.