Radiant
will parse a model mapping file everytime it starts up.� This file is located in:
�data\RadiantMappings.txt�
which is stored in the rez file main/pak0.rez.
The file allows
us to map one filename to another. So for example, if you want:
models/mission7/manmade/buildings/7_1_pierhead.gr2
to actually
be:
models/mission5/manmade/Hillbunker_1.gr2
Put the following line in the RadiantMapping.txt file as one line:
models/mission7/manmade/buildings/7_1_pierhead.gr2
models/mission5/manmade/Hillbunker_1.gr2
Now when
you place the 7_1_pierhead model in the level it will be replaced with the
Hillbunker_1 model. The re-mapping file doesn�t like extra whitespace, and
will generate an error if it cannot successfully parse each line.