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LET'S MAKE A SOURCE FOR THE BEAMS OF LIGHT NOW. RETURN TO BRUSH MODE. CREATE A PRIMITIVE CYLINDER. SET ALL PROPERTIES TO FALSE EXCEPT SOLID, GOURAND SHADE AND NOSNAP. ROTATE IT 90 DEGREES AND POSITION IT AT THE END OF THE LASER BEAM. APPLY DESIRED TEXTURE.

GO INTO GEO-MODE AND DELETE THE BACK-FACING POLY. WE ALSO NEED TO GIVE THE INWARD-FACING POLY A DIFFERENT COLOR. I SELECTED THE SAME RED (HEART) TEXTURE THAT WAS USED FOR THE LASER BEAMS AND APPLIED IT AS DISCUSSED ON PREVIOUS PAGE. RETURN TO BRUSH MODE, COPY AND POSITION TWO MORE FOR THAT SIDE. SELECT ALL THREE OF THEM, COPY, ROTATE 180 DEGREES (FROM OVERHEAD) TO POSITION IT ON THE OPPOSITE SIDE.

LAST THING TO DO IS TO REPOSITION THE GAMESTARTPOINT AWAY FROM THE CENTER OF THE HALLWAY SO YOU DON'T SPAWN DIRECTLY IN THE LASER BEAMS. THAT WOULDN'T BE GOOD! LET'S NOW TAKE IT A STEP FURTHER BY ADDING THE EFFECT OF INJURY TO THE LASER BEAMS...

 

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