CLICK
ON BRUSH>ADD PRIMITIVE>BOX. MAKE IT 64 UNITS, POSITION IT AGAINST
THE WALL AND THEN STRETCH IT UP TO 64 UNITS FROM THE CEILING. CHOOSE
THE SAME TEXTURE YOU USED EARLIER FOR THE WALLS AND APPLY. REMOVE THE
TOP, BOTTOM AND REAR FACING POLIES OF THE BRUSH USING THE METHOD DESCRIBED
EARLIER. WE NEED ANOTHER BRUSH EXACTLY LIKE THIS ONE FOR THE OPPOSITE
SIDE. COPY IT AND, FROM THE UPPER RIGHTHAND (OVERHEAD) VIEWPORT, ROTATE
IT 180 DEGREES.
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NOW CREATE
ANOTHER 64 UNIT PRIMITIVE BOX. POSITION IT OVERHEAD AND STRETCH IT OUT
ACROSS THE HALLWAY. SET PROPERTIES TO SAME AS THE VERTICAL BRUSHES AND
REMOVE THE UNSEEN FACES. NOW WE'RE GONNA PLAY AROUND IN GEOMETRY MODE
AND ULTIMATELY JOIN THESE BRUSHES INTO ONE. WITH THE TOP BRUSH SELECTED,
GO INTO GEO-MODE. MOVE THE CURSOR OVER ANY OF THE VERTICES AND YOU'LL
SEE IT CHANGE FROM RED TO GREEN. WHILE GREEN, IT CAN BE MOVED BY PRESSING
"V". THE VERTEX WILL FOLLOW THE CURSOR WHEREVER YOU WANT IT
TO GO. FROM THE LOWER LEFTHAND VIEWPORT, MOVE THE LOWER VERTEX INWARD
64 UNITS. NOW WORK THE SAME MAGIC WITH THE TWO VERTICAL BRUSHES TO MATCH
THEM UP WITH YOUR OVERHEAD BRUSH. NOW GO INTO MULTI-NODE MODE AND SELECT
ALL THREE BRUSHES. HOLD DOWN THE "SHIFT" KEY AND HIT THE "J"
KEY. THAT JOINS ALL THE SELECTED BRUSHES INTO ONE.
THIS COMPLETED
BRUSH IS JUST A SMALL EXAMPLE OF SOMETHING BUILT "CLEANLY".
REFER TO WIKY'S SITE FOR MORE IN-DEPTH DISCUSSION ON THAT TOPIC. NOW
SELECT THE HALLWAY BRUSH AS WELL. RIGHT-CLICK AND SELECT "RESET
TEXTURE COORDINATES" AND THEN DESELECT EVERYTHING. THINGS LINE
UP BETTER NOW DON'T THEY? WELL EXCEPT FOR THE FLOOR AND CEILING! WE'RE
GONNA CHANGE THE LOOK OF THEM AND THE INSIDE OF THE LASER BEAM ENCLOSURE
ANYWAY FOR THE SAKE OF CONTRAST. GO INTO GEO-MODE AND APPLY A NEW TEXTURE
TO THOSE INDIVIDUAL POLIES BY POSITIONING THE CURSOR OVER THE DESIRED
FACE AND, WHILE HOLDING DOWN THE "CONTROL" KEY, PRESSING THE
"T" KEY. NEAT, HUH? OK - WE'RE OVER HALFWAY THERE! LET'S MOVE
ON...
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