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CLICK ON BRUSH>ADD PRIMITIVE>BOX. MAKE IT 64 UNITS, POSITION IT AGAINST THE WALL AND THEN STRETCH IT UP TO 64 UNITS FROM THE CEILING. CHOOSE THE SAME TEXTURE YOU USED EARLIER FOR THE WALLS AND APPLY. REMOVE THE TOP, BOTTOM AND REAR FACING POLIES OF THE BRUSH USING THE METHOD DESCRIBED EARLIER. WE NEED ANOTHER BRUSH EXACTLY LIKE THIS ONE FOR THE OPPOSITE SIDE. COPY IT AND, FROM THE UPPER RIGHTHAND (OVERHEAD) VIEWPORT, ROTATE IT 180 DEGREES.

NOW CREATE ANOTHER 64 UNIT PRIMITIVE BOX. POSITION IT OVERHEAD AND STRETCH IT OUT ACROSS THE HALLWAY. SET PROPERTIES TO SAME AS THE VERTICAL BRUSHES AND REMOVE THE UNSEEN FACES. NOW WE'RE GONNA PLAY AROUND IN GEOMETRY MODE AND ULTIMATELY JOIN THESE BRUSHES INTO ONE. WITH THE TOP BRUSH SELECTED, GO INTO GEO-MODE. MOVE THE CURSOR OVER ANY OF THE VERTICES AND YOU'LL SEE IT CHANGE FROM RED TO GREEN. WHILE GREEN, IT CAN BE MOVED BY PRESSING "V". THE VERTEX WILL FOLLOW THE CURSOR WHEREVER YOU WANT IT TO GO. FROM THE LOWER LEFTHAND VIEWPORT, MOVE THE LOWER VERTEX INWARD 64 UNITS. NOW WORK THE SAME MAGIC WITH THE TWO VERTICAL BRUSHES TO MATCH THEM UP WITH YOUR OVERHEAD BRUSH. NOW GO INTO MULTI-NODE MODE AND SELECT ALL THREE BRUSHES. HOLD DOWN THE "SHIFT" KEY AND HIT THE "J" KEY. THAT JOINS ALL THE SELECTED BRUSHES INTO ONE.

THIS COMPLETED BRUSH IS JUST A SMALL EXAMPLE OF SOMETHING BUILT "CLEANLY". REFER TO WIKY'S SITE FOR MORE IN-DEPTH DISCUSSION ON THAT TOPIC. NOW SELECT THE HALLWAY BRUSH AS WELL. RIGHT-CLICK AND SELECT "RESET TEXTURE COORDINATES" AND THEN DESELECT EVERYTHING. THINGS LINE UP BETTER NOW DON'T THEY? WELL EXCEPT FOR THE FLOOR AND CEILING! WE'RE GONNA CHANGE THE LOOK OF THEM AND THE INSIDE OF THE LASER BEAM ENCLOSURE ANYWAY FOR THE SAKE OF CONTRAST. GO INTO GEO-MODE AND APPLY A NEW TEXTURE TO THOSE INDIVIDUAL POLIES BY POSITIONING THE CURSOR OVER THE DESIRED FACE AND, WHILE HOLDING DOWN THE "CONTROL" KEY, PRESSING THE "T" KEY. NEAT, HUH? OK - WE'RE OVER HALFWAY THERE! LET'S MOVE ON...

 

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