|
With the
DEdit component of the LithTech SDK, you can easily
create worlds for your game. This document explains how
to use the demonstration release of DEdit.
Designing a world occurs in three stages:
- Marshall resources.
- Edit the world.
- Process and run the
world.
You make use of models,
sounds, sprites, and textures in building your world.
Except for sprites, these resources are not created in
DEdit but you can import them, and in some cases modify
them, in DEdit. Their use is described in the Resources
section of this document.
You create new worlds using DEdit. In these worlds, you
define the geometry and place objects. The geometry of a
world is made up of the various surfaces and solids that
you create. Your users move their players through this
geometry, and along the way they encounter any objects
you have placed in the world. Creating and modifying a
world is described in the World Editing section of this
document.
Before you can run a world with LithTech, you must
generate a .DAT file from the .ED file (the world file as
used by DEdit). In a .DAT file, much of the information
required to display the world is pre-calculated, such as
the effect of ambient light on surrounding geometry. This
allows LithTech to support the highest possible frame
rate when your world runs. Processing and running a world
are described in the World Menu section of this document.
To start DEdit, click the Start button, point to
Programs, point to LithTech Demo, and then select DEdit.
The DEdit window appears. Because no world is open, the
area to the right is empty. On the left side of the
application window is a tabbed, dockable list dialog
called the Project Window. Its use is described in the following
section.
|
|