Contents

Basic Terms

Building Your First World

The DEdit User Interface

Making a Simple Room

Creating a Ceiling

Creating Walls

Adding Objects

Processing the World

Testing the World

LithTech Resource Types

Creating Brushes to Fit Your Needs

The Camera

The Marker

Adding Primitives

Selecting Brushes

Manipulating Brushes

Brush Power Tools

Advanced Texturing and Alignment

Invalid Brush Types

Using Hullmaker Brushes

Working With Concave Brushes and Loose Faces

Using the Nodes View to Organize

Naming and Renaming Objects

Using Containers to Organize a Level

Enter the Entities

Setting the GameStartPoint

Lighting the Map

Working With Light Colors

Aiming the Dirlight

Outdoor Lighting

Lighting LithTech Worlds

Binding Entities to Brushes

Add Sky to Your NOLF Level

Types Of Geometry

Advanced Processor Use

Types of Compile and Their Advantages

Optimizing Your Level

Factors That Cause Levels to Bog Down

Troubleshooting Visibility Leaks

Working With Hullmakers

Plugging Leaks

Objects

AmmoBox

Camera

CinematicTrigger

ClientLightFX

Controller

DemoSkyWorldModel

Detailed description

DirLight

DisplayMeter

DisplayTimer

Door

Breakable

HingedDoor

Switch

EventCounter

Explosion

Mine

FastApproxArea

Fire

GameStartPoint

GearItem

Group

InsideDef

Key

KeyFramer

KeyFramerLight

Light

Lightning

ModItem

ObjectLight

ObjectRemover

InsideDef

ParticleSystem

PolyGrid

Prop

DoorKnob

Intelligence

KeyPad

Lock

PlayerVehicle

PropType

SearchLight

SecurityCamera

ZipHook

RandomSpawner

RaySelecter

RotatingWorldModel

ScaleSprite

ScreenShake

SkyPointer

SoundFX

Spawner

Speaker

Sprinkles

StaticSunLight

Steam

TeleportPoint

Terrain

TranslucentWorldModel

Trigger

ExitTrigger

LaserTrigger

VolumeBrush

WeaponItem

WorldProperties

WorldSection

Zone