//============================================================================ typedef weapons { //--------------------------------------------------------- item "Colt 45" //selitem_shader textures/hud/weap_pistol // icon graphic hudmodel models/weapons/colt45.tik hudmove bob // bob or spin hudangledeltas "0 30 0" // angles to bob or spin hudangles "0 40 -25" hudoffset "-64 0 16" modelwindow 0.1 0.1 0.8 0.8 } //============================================================================ typedef ammo { item "pistol" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/ammo/pistolshell.tik hudmove bob // bob or spin hudangledeltas "0 10 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 item "rifle" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/ammo/garand_clip_full.tik hudmove bob // bob or spin hudangledeltas "0 10 0" // angles to bob or spin hudangles "-60 -40 40" hudoffset "1.5 1.25 1.8" modelwindow 0.1 0.1 0.8 0.8 item "smg" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/ammo/thompson_clip.tik hudmove bob // bob or spin hudangledeltas "0 10 0" // angles to bob or spin hudangles "-40 -30 130" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 item "mg" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/ammo/rifleshell.tik hudmove bob // bob or spin hudangledeltas "0 10 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 item "grenade" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/projectiles/M2FGrenade.tik hudmove bob // bob or spin hudangledeltas "0 10 0" // angles to bob or spin hudangles "-40 -100 40" hudoffset "1 0 0" modelwindow 0.1 0.1 0.8 0.8 } //============================================================================ typedef items { //--------------------------------------------------------- item "Binoculars" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/binoculars.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "130 -40 -30" hudoffset "6 -0.8 3.5" modelwindow 0.1 0.1 0.8 0.8 //--------------------------------------------------------- item "Bratwurst" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/bratwurst.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 //--------------------------------------------------------- item "Flare Gun" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/flaregun.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 //--------------------------------------------------------- item "Gas Mask" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/gasmask.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "0 0 0" modelwindow 0.1 0.1 0.8 0.8 //--------------------------------------------------------- item "Papers" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/papers.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "-30 80 -70" hudoffset "5 -0.8 0.9" modelwindow 0.1 0.1 0.8 0.8 //--------------------------------------------------------- item "Spy Camera" //selitem_shader textures/hud/item_camera // icon graphic hudmodel models/items/camera.tik hudmove bob // bob or spin hudangledeltas "0 20 0" // angles to bob or spin hudangles "-40 -30 40" hudoffset "2 0.1 0" modelwindow 0.1 0.1 0.8 0.8 } //============================================================================ typedef hud { //--------------------------------------------------------- item "Compass" //selitem_shader textures/hud/item_camera // icon graphic //hudmodel models/items/compassbase.tik //invmodel models/items/compassneedle.tik hudmodel models/items/compassneedle.tik //hudmodel models/LightingTestSphere.tik //hudmove bob // bob or spin //hudangledeltas "0 5 0" // angles to bob or spin //hudangles "35 0 0" //hudangles "40 0 0" hudangles "0 0 0" hudcompassangles hudoffset "5 0 0" modelwindow 0.1 0.1 0.8 0.8 }