| Multiplayer UI Console Variables | ||||||
| UI Cvar Name | Location Used | Purpose | Init Value | Archived | Server Side Equivalent | Notes |
| ui_first_time_mp | cl_ui.cpp | does player need init setup screen? | 1 | yes | none | flow |
| ui_use_vet_welcome | cl_ui.cpp | basic or adv. Welcome? | 0 | yes | none | flow |
| ui_player_account | cl_ui.cpp | does the player have a MOHO act? | 0 | yes | none | flow |
| ui_logged_in | cl_ui.cpp | is the player logged in? | 0 | no | none | flow |
| ui_using_advanced_create | cl_ui.cpp, some mp_ urc files | was the player using wizard || adv? | 0 | yes | none | flow |
| ui_using_advanced_find | cl_ui.cpp, some mp_ urc files | was player using Cus. Play || Adv? | 0 | yes | none | flow |
| ui_name | cl_ui.cpp, some mp_ urc files | player's dm nickname | UnnamedSoldier | yes | name | setup |
| ui_post_enlist_menu | cl_ui.cpp, some mp_ urc files | what screen to push after login | 0 | no | none | flow |
| moho_auto_enlist | cl_ui.cpp, some mp_ urc files | should the player be auto logged in | 0 | yes | none | moho |
| moho_user_email | cl_ui.cpp, some mp_ urc files | email addy entered by user in UI | "" | no | moho_email (internal) | moho |
| moho_email | cl_ui.cpp | email addy autosaved by game� | "" | yes | none | moho |
| moho_user_password | cl_ui.cpp, some mp_ urc files | password entered by user in UI | "" | no | moho_password(internal) | moho |
| moho_password | cl_ui.cpp | password autosaved by game | "" | yes | none | moho |
| ui_remember_password | cl_ui.cpp, some mp_ urc files | whether game saves the acct. psswd | 0 | yes | none | moho |
| ui_hostname | cl_ui.cpp, some mp_ urc files | the name of the server | Nameless Battle | yes | hostname | server setup |
| ui_server_password | cl_ui.cpp, some mp_ urc files | password lock on server | yes | server setup | ||
| ui_gametype | cl_ui.cpp, some mp_ urc files | which gametype will be played | 6 | yes | g_gametype | server setup |
| ui_dmmap | cl_ui.cpp, some mp_ urc files | which map will be played | dm/gavutu_inv | yes | argument for map command | server setup |
| ui_maxclients | cl_ui.cpp, some mp_ urc files | maximum players in the game | 16 | yes | sv_maxclients | server setup |
| ui_timelimmit | cl_ui.cpp, some mp_ urc files | timelimit on the game | 0 | yes | timelimit | server setup |
| ui_punkbuster | cl_ui.cpp, some mp_ urc files | whether PB is enabled | 1 | yes | punkbuster | server setup |
| ui_fraglimit | cl_ui.cpp, some mp_ urc files | frag limit | 50 | yes | fraglimit | server setup |
| ui_teamdamage | cl_ui.cpp, some mp_ urc files | friendly fire | 0 | yes | g_teamdamage | server setup |
| ui_spawnmultiple | cl_ui.cpp, some mp_ urc files | invader mode life pool | -1 | yes | g_spawnmultiple | server setup |
| ui_dedicated | cl_ui.cpp, some mp_ urc files | whether the server is dedicated | 0 | |||
| ui_propagate_content | cl_ui.cpp, some mp_ urc files | push news and updates to client? | 1 | |||
| ui_stat_tracking | cl_ui.cpp, some mp_ urc files | whether the game should be tracked | 1* | *only if admin is enlisted | ||
| ui_show_enemy_names | cl_ui.cpp, some mp_ urc files | whether enemy names "float" | 0 | |||
| ui_mute_spectators | cl_ui.cpp, some mp_ urc files | can spectators speak? | 1 | |||
| ui_autobalance | cl_ui.cpp, some mp_ urc files | auto assign teams? | 1 | |||
| ui_warmup_interval | cl_ui.cpp, some mp_ urc files | how long is period b4 match start | 1* | *(1 minute) | ||
| ui_inactivespectate | cl_ui.cpp, some mp_ urc files | inactive time b4 spectator mode | 1* | *(1 minute) | ||
| ui_inactivekick | cl_ui.cpp, some mp_ urc files | inactive time b4 server kick | does not count as "real" kick | |||
| ui_nodamage | cl_ui.cpp, some mp_ urc files | post spawn invulnerable period | -1 | -1 '= default for map, 0 '= no limit | ||
| ui_votemajority | cl_ui.cpp, some mp_ urc files | % needed to pass vote | 50 | |||
| ui_percent_soldier | cl_ui.cpp, some mp_ urc files | max % to play Infantry | 100 | sv_restrict_infantry | ||
| ui_percent_medic | cl_ui.cpp, some mp_ urc files | max % to play Corpsman | 100 | sv_restrict_corpsman | ||
| ui_percent_munitions | cl_ui.cpp, some mp_ urc files | max % to play Ammo Tech | 100 | sv_restrict_ammotech | ||
| ui_percent_demolitions | cl_ui.cpp, some mp_ urc files | max % to play Combat Engineer | 100 | sv_restrict_engineer | ||
| ui_percent_scout | cl_ui.cpp, some mp_ urc files | max % to play Scout Sniper | 100 | sv_restrict_scout | ||
| ui_percent_closerange | cl_ui.cpp, some mp_ urc files | max % to use close range wpn | 100 | sv_restrict_closerange | ||
| ui_percent_rifle | cl_ui.cpp, some mp_ urc files | max % to use rifle | 100 | sv_restrict_rifle | ||
| ui_percent_smg | cl_ui.cpp, some mp_ urc files | max % to use smg | 100 | sv_restrict_smg | ||
| ui_percent_machinegun | cl_ui.cpp, some mp_ urc files | max % to use machine gun | 100 | sv_restrict_mg | ||
| ui_percent_sniperrifle | cl_ui.cpp, some mp_ urc files | max % to use sniper rifle | 100 | sv_restrict_sniperrifle | ||
| ui_noclass | cl_ui.cpp, some mp_ urc files | whether classes are allowed | 0 | |||
| ui_pingrestrict | cl_ui.cpp, some mp_ urc files | ping at which players are locked out | 0 | sv_restrict_ping | ||
| ui_kickrestrict | cl_ui.cpp, some mp_ urc files | how many kicks b4 player is banned | 2 | sv_restrict_kicks | ||