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Multiplayer UI Console Variables |
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UI Cvar Name |
Location Used |
Purpose |
Init Value |
Archived |
Server Side Equivalent |
Notes |
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ui_first_time_mp |
cl_ui.cpp |
does player need init setup screen? |
1 |
yes |
none |
flow |
ui_use_vet_welcome |
cl_ui.cpp |
basic or adv. Welcome? |
0 |
yes |
none |
flow |
ui_player_account |
cl_ui.cpp |
does the player have a MOHO act? |
0 |
yes |
none |
flow |
ui_logged_in |
cl_ui.cpp |
is the player logged in? |
0 |
no |
none |
flow |
ui_using_advanced_create |
cl_ui.cpp, some mp_ urc files |
was the player using wizard || adv? |
0 |
yes |
none |
flow |
ui_using_advanced_find |
cl_ui.cpp, some mp_ urc files |
was player using Cus. Play || Adv? |
0 |
yes |
none |
flow |
ui_name |
cl_ui.cpp, some mp_ urc files |
player's dm nickname |
UnnamedSoldier |
yes |
name |
setup |
ui_post_enlist_menu |
cl_ui.cpp, some mp_ urc files |
what screen to push after login |
0 |
no |
none |
flow |
moho_auto_enlist |
cl_ui.cpp, some mp_ urc files |
should the player be auto logged in |
0 |
yes |
none |
moho |
moho_user_email |
cl_ui.cpp, some mp_ urc files |
email addy entered by user in UI |
"" |
no |
moho_email (internal) |
moho |
moho_email |
cl_ui.cpp |
email addy autosaved by game� |
"" |
yes |
none |
moho |
moho_user_password |
cl_ui.cpp, some mp_ urc files |
password entered by user in UI |
"" |
no |
moho_password(internal) |
moho |
moho_password |
cl_ui.cpp |
password autosaved by game |
"" |
yes |
none |
moho |
ui_remember_password |
cl_ui.cpp, some mp_ urc files |
whether game saves the acct. psswd |
0 |
yes |
none |
moho |
ui_hostname |
cl_ui.cpp, some mp_ urc files |
the name of the server |
Nameless Battle |
yes |
hostname |
server setup |
ui_server_password |
cl_ui.cpp, some mp_ urc files |
password lock on server |
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yes |
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server setup |
ui_gametype |
cl_ui.cpp, some mp_ urc files |
which gametype will be played |
6 |
yes |
g_gametype |
server setup |
ui_dmmap |
cl_ui.cpp, some mp_ urc files |
which map will be played |
dm/gavutu_inv |
yes |
argument for map command |
server setup |
ui_maxclients |
cl_ui.cpp, some mp_ urc files |
maximum players in the game |
16 |
yes |
sv_maxclients |
server setup |
ui_timelimmit |
cl_ui.cpp, some mp_ urc files |
timelimit on the game |
0 |
yes |
timelimit |
server setup |
ui_punkbuster |
cl_ui.cpp, some mp_ urc files |
whether PB is enabled |
1 |
yes |
punkbuster |
server setup |
ui_fraglimit |
cl_ui.cpp, some mp_ urc files |
frag limit |
50 |
yes |
fraglimit |
server setup |
ui_teamdamage |
cl_ui.cpp, some mp_ urc files |
friendly fire |
0 |
yes |
g_teamdamage |
server setup |
ui_spawnmultiple |
cl_ui.cpp, some mp_ urc files |
invader mode life pool |
-1 |
yes |
g_spawnmultiple |
server setup |
ui_dedicated |
cl_ui.cpp, some mp_ urc files |
whether the server is dedicated |
0 |
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ui_propagate_content |
cl_ui.cpp, some mp_ urc files |
push news and updates to client? |
1 |
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ui_stat_tracking |
cl_ui.cpp, some mp_ urc files |
whether the game should be tracked |
1* |
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*only if admin is enlisted |
ui_show_enemy_names |
cl_ui.cpp, some mp_ urc files |
whether enemy names "float" |
0 |
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ui_mute_spectators |
cl_ui.cpp, some mp_ urc files |
can spectators speak? |
1 |
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ui_autobalance |
cl_ui.cpp, some mp_ urc files |
auto assign teams? |
1 |
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ui_warmup_interval |
cl_ui.cpp, some mp_ urc files |
how long is period b4 match start |
1* |
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*(1 minute) |
ui_inactivespectate |
cl_ui.cpp, some mp_ urc files |
inactive time b4 spectator mode |
1* |
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*(1 minute) |
ui_inactivekick |
cl_ui.cpp, some mp_ urc files |
inactive time b4 server kick |
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does not count as "real" kick |
ui_nodamage |
cl_ui.cpp, some mp_ urc files |
post spawn invulnerable period |
-1 |
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-1 '= default for map, 0 '=
no limit |
ui_votemajority |
cl_ui.cpp, some mp_ urc files |
% needed to pass vote |
50 |
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ui_percent_soldier |
cl_ui.cpp, some mp_ urc files |
max % to play Infantry |
100 |
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sv_restrict_infantry |
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ui_percent_medic |
cl_ui.cpp, some mp_ urc files |
max % to play Corpsman |
100 |
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sv_restrict_corpsman |
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ui_percent_munitions |
cl_ui.cpp, some mp_ urc files |
max % to play Ammo Tech |
100 |
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sv_restrict_ammotech |
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ui_percent_demolitions |
cl_ui.cpp, some mp_ urc files |
max % to play Combat Engineer |
100 |
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sv_restrict_engineer |
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ui_percent_scout |
cl_ui.cpp, some mp_ urc files |
max % to play Scout Sniper |
100 |
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sv_restrict_scout |
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ui_percent_closerange |
cl_ui.cpp, some mp_ urc files |
max % to use close range wpn |
100 |
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sv_restrict_closerange |
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ui_percent_rifle |
cl_ui.cpp, some mp_ urc files |
max % to use rifle |
100 |
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sv_restrict_rifle |
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ui_percent_smg |
cl_ui.cpp, some mp_ urc files |
max % to use smg |
100 |
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sv_restrict_smg |
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ui_percent_machinegun |
cl_ui.cpp, some mp_ urc files |
max % to use machine gun |
100 |
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sv_restrict_mg |
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ui_percent_sniperrifle |
cl_ui.cpp, some mp_ urc files |
max % to use sniper rifle |
100 |
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sv_restrict_sniperrifle |
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ui_noclass |
cl_ui.cpp, some mp_ urc files |
whether classes are allowed |
0 |
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ui_pingrestrict |
cl_ui.cpp, some mp_ urc files |
ping at which players are locked out |
0 |
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sv_restrict_ping |
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ui_kickrestrict |
cl_ui.cpp, some mp_ urc files |
how many kicks b4 player is banned |
2 |
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sv_restrict_kicks |
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