Contents

 

Getting Started

��������� An introduction to the MDK tools. Read this document first to understand how the MDK can help you create mods for Medal of Honor Pacific Assault.

 

MOHRadiant

��������� This section describes the map editor for Medal of Honor Pacific Assault, MOHRadiant. MOHRadiant is based on the Quake editor Radiant. MOHRadiant is designed to use 3D models created in a separate modeling program. You can also create detailed terrain in MOHRadiant. Both of these features make it better suited for creating the outdoor environments used in Medal of Honor Pacific Assault.

 

MilkShape3D

��������� MilkShape3D is the editor supported by the MDK. An unregistered version is included with the MDK installation. Also included are the necessary MilkShape plugins for creating 3D models compatible with Medal of Honor Pacific Assault.

 

Art Topics

��������� Art Topics contains information about creating art assets for the game.

 

AI and Scripting

The section onAI and Scripting contains detailed information on AI and scripts. It includes a script reference, and information on using scripts with MOHRadiant.


Physics

Medal of Honor Pacific Assault uses Havok for physics. This section describes how to use the physics engine in your mods.

 

Console Commands

��������� Documentation on console variables (cvars) that can be used in the game.

 

MakePack

��������� Instructions on using the command line utility for creating .rez files.

 

Tutorials

��������� Step by step guides that show you how to create various kinds of mods.

 

Samples

��������� A description of samples included with the MOHPA MDK.

 

Collaboration

��������� Documentation on how mod developers can work together on mods, and how the MDK can help.

 

Troubleshooting

��������� Having problems making a mod with the MDK? Take a look at this document for some common problems.