Contents
��������� An introduction to the MDK tools. Read this document first
to understand how the MDK can help you create mods for Medal of Honor Pacific
Assault.
��������� This section describes the map editor for Medal of Honor
Pacific Assault, MOHRadiant. MOHRadiant is based on the Quake editor Radiant.
MOHRadiant is designed to use 3D models created in a separate modeling program.
You can also create detailed terrain in MOHRadiant. Both of these features make
it better suited for creating the outdoor environments used in Medal of Honor
Pacific Assault.
��������� MilkShape3D is the editor supported by the MDK. An
unregistered version is included with the MDK installation. Also included are
the necessary MilkShape plugins for creating 3D models compatible with Medal of
Honor Pacific Assault.
��������� Art Topics contains information about creating art assets
for the game.
The
section on� AI and Scripting contains
detailed information on AI and scripts. It includes a script reference, and
information on using scripts with MOHRadiant.
Medal
of Honor Pacific Assault uses Havok for physics. This section describes how to
use the physics engine in your mods.
��������� Documentation on console variables (cvars) that can be used
in the game.
��������� Instructions on using the command line utility for creating
.rez files.
��������� Step by step guides that show you how to create various
kinds of mods.
��������� A description of samples included with the
��������� Documentation on how mod developers can work together on
mods, and how the MDK can help.
��������� Having problems making a mod with the MDK? Take a look at
this document for some common problems.