///////////////////////////////////////// // Fallout 01.02.2011 // falloutdc(at)gmail(dot)com // fallout.bplaced.net // physics.cfg // // This Config file holds variables that control the player movement and game physics such as gravity,knockback etc // // // Document created with Geany-IDE the fast and lightweight text editor www.geany.org // // This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // ECHO Parsing physics.cfg ///////////////////////////////////////////// // GENERAL ///////////////////////////////////////////// set sv_runspeed "230" // Global player speed use multiplicators to modify! set sv_gravity "800" // Game gravity set sv_maxvelocity "13333" // Max velocity set sv_nocull "0" // no collision detection run/fly through obstacles set sv_rollangle "2" // the amount of roll to be given to the player when he is banking in a turn (default 2) set sv_rollspeed "200" // the speed at which sv_rollangle is reset (default 200) set sv_stopspeed "100" // how fast physical objects in the world should slow down (default 100) set g_BounceDampening "2.0" // N/A ///////////////////////////////////////////// //FOOTSTEPS ///////////////////////////////////////////// set sv_footsteps "1" // should the server play footsteps on characters? (default 1) set g_MovementNoiseRadius "768" // How far you can hear footsteps? set g_CrouchRunNoisePercent "50" // Loudness of footsteps while crouching and runnning set g_CrouchWalkNoisePercent "15" // Loudness of footsteps while crouching ///////////////////////////////////////////// // Water/movement speed ///////////////////////////////////////////// set sv_waterfriction "1" // the fricition when inside a water volume (default 1) set sv_waterspeed "400" // the speed at which you can move through water (default 400) set sv_waterRunSpeed "200" // Speed players can run inside water set sv_waterWalkSpeed "125" // Speed players can walk inside water set sv_playerWaterDepth "43" // Water depth in cm? waterRunSpeed and waterWalkSpeed cvars take effect ///////////////////////////////////////////// // Could not verify any game changes modifing these variables. // If enabled I noticed you can only sprint for a certain amount // of time until you come to a full stop. But feels bugged! ///////////////////////////////////////////// set sv_sprinton "0" // N/A set sv_sprintramp "2.0" // N/A set sv_sprintmult_dm "1.10" // N/A set sv_sprinttime_dm "5.0" // N/A set sv_sprintmult "1.10" // N/A set sv_sprinttime "5.0" // N/A ///////////////////////////////////////////// // Multipliers ///////////////////////////////////////////// set sv_dmspeedmult "1.000000" // Speed Multiplier set sv_dmholsteredspeedmult "1.5" // Speed Multiplier for players with holstered weapon set sv_shellshockspeedmult "0.30" // Speed Multiplier for players with Shell-Shock http://en.wikipedia.org/wiki/Combat_stress_reaction ??? set sv_weaponmovementmult "1.0" // Speed Multiplier for players with a weapon in hand set sv_bandagingspeedmult "0.50" // Speed Multiplier for players with bandages in hand set sv_ladenspeedmult "0.50" // Speed Multiplier for players with ammo in hand set sv_walkspeedmult "0.5" // Speed multiplier walk set sv_pronespeedmult "0.19" // Speed Multiplier movement speed while prone set sv_crouchrunspeedmult "0.5" // Speed Multiplier run movement speed while crouching set sv_crouchwalkspeedmult "0.525" // Speed Multiplier movement speed while crouching set sv_dmaimingspeedmult "1.0" // could not verify any changes to aim speed.. set sv_aimingspeedmult "0.525" // could not verify any changes to aim speed.. set dm_dmviewkickmult "1.000000" // A value of 1.0 will make the kick in multiplayer the same as that in singleplayer. ECHO Finished Parsing physics.cfg // EOF