///////////////////////////////////////// // Fallout 14.02.2007 // falloutdc(at)gmail(dot)com // fallout.bplaced.net // gameplay.cfg // // Gameplay related cvars // // Document created with Geany-IDE the fast and lightweight text editor www.geany.org // // This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // ECHO Parsing gameplay.cfg set g_gametype "6" // // 1 Free for All // 2 TeamDeathMatch // 4 Objective Match // 6 Invader set timelimit "30" // Time limit in minutes set fraglimit "256" // Fraglimit for each team,player //sets sv_communitystats "1" // Connects to the stats tracking server to track your games, sv_pure and sv_punkbuster must be enabled! sets g_realismmode "0" // More realistic weapon damage/recoil settings see inside weapon hag dmrealism setting /models/weapons/*.hag sets sv_cheats "0" // ServerSide Allow Singelplayer Cheats give,nocull,god... sets deathmatch "1" // whether the game is deathmatch or single player. ///////////////////////////////////////////// // MODIFICATIONS // // Add mods from the 'moddir' folder // Under *nix look under /home/username/EA Games/moddir/ ///////////////////////////////////////////// sets dm_modificationList "" // Enable Servermods located in /Your Documents/Ea Games/moddir/ ///////////////////////////////////////////// // VOTING // // To modify the aviable voting options you have to create a custom // 'callvote.cfg' file. There should be some examples on the net. // And a menu config somewhere inside a .rez for the voting ui ///////////////////////////////////////////// set g_allowvote "1" // Allow voting for Maps,Kick,etc set dm_votemajority "51" // Majority of players required for a vote to pass in percent. eg 5 players and a setting of 51% 3 players are required to vote yes for the vote to pass set g_use_voted_gametype "0" // Use voted gametype eg ffa or tdm from invader gametype ///////////////////////////////////////////// //WARMUP ///////////////////////////////////////////// set g_dowarmup "1" // Do a warmup before match set g_peace_warmup "1" // Players cannot damage each other during warmup. set g_warmup "60" // Warmup in seconds. Should be 60 seconds default so all players can join in time ///////////////////////////////////////////// // BALANCE-RESPAWN ///////////////////////////////////////////// set g_respawn_time "10" // Time in seconds for the respawn wave set g_spawnmultiple "-1" // Number of lives in spawnpool. If <=0 then it's 6x number of players at start, otherwise it' s the multiple set dm_playerspawn_method "team" // Set Player Respawn heuristic. Free for all Servers use random at any time! to conserve cpu cycles // "random" - players will spawn in a random location. This is the least computationally expensive (fastest) method. // "farthest" - players will spawn in the farthest location from the enemy. This method is not recommended on large maps. // "team" - players will spawn far from the enemy, but close to an ally. // "notvisible" - players will be placed close to enemies, but not in visible line of sight of the enemy. This is the most computationally expensive (slowest) method, and might cause performance problems with large numbers of players on slower servers. For this reason, by default we do not use this method once dm_playerspawn_threshhold players are on the map. // "closest" - players will spawn in the closest spot to an enemy. This is a fine method to chose if you just want high levels of mindless carnage. // "group" - players will spawn in the closest spot to an ally. // "" - (default) - use whatever method is recommended for each game type. Currently we have this set as "notvisible" for FFA, TDM and Invader. But this might be fine tuned at a later date. set dm_playerspawn_threshhold "16" // Playercount after alternate playerspawn method is used to lower cpu cycles set dm_playerspawn_method_alt "notvisible" // Use alternate player respawn code if dm_playerspawn_threshhold trigerred set dm_playerspawn_poisontime "5" // Amount of time a respawn point is locked after respawn of a player. so 2 players wont spawn at the same time at the same respawn point (seconds) set dm_largePlayerCount "12" // player count to start using large spawn locs in invader gametype so you spawn farther in unused spawnspots ///////////////////////////////////////////// // RETREAT ///////////////////////////////////////////// set g_retreat_enable "1" // Indicates if the server supports the defender fall back function set g_retreat_respawn "0" // If true respawn defenders with full weapons/ammo/health set g_retreat_time "10.000000" // Time in seconds retreat option is displayed on screen set g_retreat_delay "5.000000" // Delay in seconds thats required for players who choose to retreat for respawn set g_retreat_cost "0" // If true then accepting retreat use icon costs defenders a spawn ///////////////////////////////////////////// // TEAM-DAMAGE/KICKBAN ///////////////////////////////////////////// set g_teamdamage "1" // Team Damage. Your team members can be wounded by your bullets set g_teamkillwarn "3" // Amount of teamkills after a player recieves a warning on screen set g_teamkillkick "5" // Amount of max teamkills after a players is kicked set g_teamkillbanduration "5" // The amount of time before a team killer is allowed back onto the server in minutes set g_teamkillwarn_message "MP:DefaultTeamKillWarnMessage" // Team killl warn message used by 'g_teamkillwarn' ///////////////////////////////////////////// //UNSORTED /////////////////////////////////////////////// set g_tempmaptime "0" // This sets the amount of play time on this map. set dm_incapacitatedMaxHealth "50.000000" // Base health of incapacitated players set dm_attackerAdvanceDelay "20.000000" // Delay in seconds of attack wave for defenders,seconds head start for defender spawns set dm_ffaMaxHealth "100" // Free For All health cap set g_enable_pophelmet "1" // Can you loose your helmet set g_TimeBeforeCarryWeaponAtHip "60" // Time in milliseconds beforse soldier holsters weapon? ms? set g_showlookat "1" // Show the names of the enemies when your looking at them set g_invobjno "0" // Invert Objective Numbers set com_groupalliesname "Able" // Allies Team Name set com_groupaxisname "Baker" // Axis Team Name set dm_deathDropWeapon "1" // Fragged players drop weapon set dm_classesDeathDropBackpack "1" // Fragged players drop there backpack set dm_classesDeathDropHealth "0" // whether health is dropped when classes are enabled set g_healthdrop "0" // Fragged players drop a health pack set g_healrate "10" // Determines how fast players heal when they use a health pickup set g_teamautobalance "0" // Balance teams 0- normal 1- force you when you enter the game 3- force you when you die (balancing if people leave the server mid game) set sv_invulnerabletime "3" // Times in seconds after respawned players stays invunerable for enemy fire set g_forcerespawn "0" // Force respawn of fragged players in seconds set g_forceready "0" // Force players to ready up after the match to continue the map rotation set g_readymajority "0.666" // The percentage of players that must hit the backspace key for the warmup to end set g_spectate_allow_full_chat "1" // Allow spectators to talk to "all" otherwise they can only talk to other spectators set g_forceteamspectate "0" // Only allow to spectate your own team players set g_teamswitchdelay "15" // Delay in seconds before a player can switch teams set dm_bleedtodeath "0" // Should several wounded players bleed to dead without combat medic assistance set sv_disablebleeding "0" // Show the bleeding of the players in multiplayer set dm_knockback_coeff "0.1" // smaller numbers - faster things get blurry set g_knockback_angle_mult "0.75" // N/A set g_knockback_snapto_mult "1.0" // N/A set dm_unhealthyIconThreshold "0.50" // Amount of health required for a player after a red icon is displayed in the scoreboard // Base effect ID //setcvar "dm_playerPostEffect" "7" // default effect modifiers //setcvar "dm_def_cc_sat" "0.5" //setcvar "dm_def_cc_add" "0.0 0.0 0.0" //setcvar "dm_def_cc_mul" "1.0 1.0 1.0 1.0" //setcvar "dm_def_mono_blur" "0.0" // //// VOD effect modifiers //setcvar "dm_vod_cc_sat" "0.5" //setcvar "dm_vod_cc_add" ".2 .2 .2" //setcvar "dm_vod_cc_mul" "1 1 1" //setcvar "dm_vod_mono_blur" "0.9" /////////////////////////////////////////////// // Team Deathmatch /////////////////////////////////////////////// set dm_alliesFrags "0" // The cap on the number of allied frags before the round is over set dm_axisFrags "0" // The cap on the number of axis frags before the round is over /////////////////////////////////////////////// // Class restrictions // // Please take great care to have a total value of 100 % with all variables added together /////////////////////////////////////////////// set sv_restrict_infantry "100" // Restrict Infantry set sv_restrict_corpsman "100" // Restrict Medic set sv_restrict_engineer "100" // Restrict Engineer set sv_restrict_ammotech "100" // Restoch Ammotech set dm_combatclassesenabled "1" // If classes are enabled or not, otherwise all start as Infantry with a default limited weapon loadout /////////////////////////////////////////////// // Initial Max Health /////////////////////////////////////////////// set dm_classMaxHealth_infantry "125" // Max Health for Infantry set dm_classMaxHealth_corpsman "100" // Max Health for Medics set dm_classMaxHealth_engineer "100" // Max Health for Engineers set dm_classMaxHealth_ammotech "100" // Max Health for Ammotech //set dm_classMaxHealth_scout" "100" // NOT IMPLENTED Sniper kit /////////////////////////////////////////////// // SKINS // I think only the first two cvars are used, the second get's filled by those? // To allow all skills remove skin names and replace by "all" /////////////////////////////////////////////// set sv_allowed_allied_skins "all" set sv_allowed_axis_skins "all" set sv_allowed_allied_skins_save "all" // Allowed Allies Skins set sv_allowed_axis_skins_save "all" // Allowed Axis Skins /////////////////////////////////////////////// //RAGDOLL-HAVOK /////////////////////////////////////////////// set dm_maxragdolls "3" // The number of bodies that will use the rag doll physics set g_max_ragdolls "-1" // Ragdoll bodys SP? set g_max_corpses "-1" // Max dead corpses SP? set dm_bodytime_max "60.000000" // The maximum amount of time to rag doll a body set dm_bodytime_min "5.000000" // The minimum amount of time to rag doll a body set havokplayermove" "0" // ?? /////////////////////////////////////////////// // ClientTracer // When set to 0, all tracer and bullet poof information is transmitted in the traditional // way, over the wire, for each shot. This has a slightly higher degree of realism in some rare situations, // but normally should be avoided as it comes with a higher network cost. The default value of 2 grants more // network optimizations and is preferred. Although 1 is a valid option, it should never be used as it costs // even more than option 0 as far as performance, yet is less realistic than 0. /////////////////////////////////////////////// set sv_clienttracer "2" /////////////////////////////////////////////// // Player Restrictions // // Only allow players who meet certain global player stats requirements // The gameserver checks against the gamespy stats server and dissalows any player who does not meet your criteria /////////////////////////////////////////////// set sv_maxtimeonline "0" // Stats Max Time Online in minutes set sv_mintimeonline "0" // Stats Min Time Online in minutes set sv_maxkills "0" // Stats Max Kills set sv_minkills "0" // Stats Min Kills set sv_maxteambonus "0" // Stats Max Team Bonus set sv_minteambonus "0" // Stats Min Team Bonus set sv_kickrestrict "0" // Stats Max server kicks /////////////////////////////////////////////// // dmflags // // DF_NO_HEALTH 0x1 // DF_NO_POWERUPS 0x2 // DF_WEAPONS_STAY 0x4 // DF_NO_FALLING 0x8 // DF_INSTANT_ITEMS 0x10 // DF_NO_ARMOR 0x800 // DF_NO_FOOTSTEPS 0x20000 // DF_ALLOW_LEAN 0x40000 /////////////////////////////////////////////// set dmflags "262144" // N/A ECHO Finished Parsing gameplay.cfg // EOF