///////////////////////////////////////// // Fallout 14.02.2011 // falloutdc(at)gmail(dot)com // fallout.bplaced.net // log.cfg // // This variables control if the server should log player scores and if yes where // // Document created with Geany-IDE the fast and lightweight text editor www.geany.org // // This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // ECHO Parsing log.cfg // After some hours of brainstorm and finding a hidden command I could get the mohpa server to log using the following cvars inside the server startup variables // A logfile 'qconsole.log' is created in the config dir. This file get's overiden everytime the server is restarted. So if you run a serverstartup script // you might wan't to copy this file prior starting/restarting the server. // +set developer "0" +sets sv_cheats 0 +set fs_debug "1" +set logfile "1" +set g_logstats "1" +set g_log_msecs "1000" // For more verbose ouput set 'developer' to 1-2-.. ECHO Finished Parsing log.cfg // EOF