///////////////////////////////////////// // Fallout 02.02.2011 // falloutdc(at)gmail(dot)com // // Call of duty:uo 1.5.1 // global_coduo_network.cfg // Rev: 1.0 // // Commented out cvars should be set inside the server startup commandline // // This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to // Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. // //set net_ip "localhost" //set net_port "28960" // set net_qport "11226" // N/A set sv_maxRate "10000" // Maxrate to give out by client in bytes set net_lanauthorize "0" // Set to run the server inside lan enviroment 'disables cdkey check' set net_noipx "1" // Disable IPX Protocol set net_noudp "0" // Disable UDP Protocol set net_showprofile "0" // N/A set net_profile "0" // N/A set sv_reconnectlimit "3" set sv_showAverageBPS "0" // Show average bytes per second set sv_showloss "0" // set sv_timeout "240" // Timeout in seconds for player who have not send any reliable data set sv_packet_info "0" // set sv_padPackets "0" // pad packets with that many bytes set sv_fps "20" // Frames 'gamestates' per second to send out to clients set sv_maxPing "0" // Maxping allowed on the server. Calculated on initial connection set sv_minPing "0" // Minping allowed on the server. Calculated on initial connection set sv_keywords "" // set sv_allowAnonymous "1" // set sv_zombietime "2" // Time in minutes a timedout player stays on the server before removed set sv_floodProtect "1" // set g_no_script_spam "0" // set g_inactivity "900" // Timeout in seconds before an inactive player is removed of the server set g_synchronousClients "0" // Required in early quake engine versions to take demos. Deprecated set g_smoothClients "1" // N/A set pmove_fixed "0" // Affects jumping etc nice read 'german' http://www.et-scene.de/forum/trickjumping-f77/8819-grundlagen-thema-pmove_fixed.html set pmove_msec "8" // ///////////////////////////////////////// // Server download // // Allow downloads of maps,skins,etc of of the server or a remote http server // Ftp server protocol is not supported! // ///////////////////////////////////////// set sv_allowDownload "1" // Allow Server Downloads set sv_wwwDownload "0" // Instead of the gameserver use a http host for server downloads set sv_wwwBaseURL "" // URL eg http://codfiles.hostname.tld/codserver set sv_wwwDlDisconnected "0" // ///////////////////////////////////////// // Socks ///////////////////////////////////////// set net_socksEnabled "0" // Socks Server set net_socksPassword "" // set net_socksPort "1080" // set net_socksServer "" // set net_socksUsername "" // // EOF