Ok in the NOLF2 Dedit I
made a brush, and put a water texture on it, and made it a water volume
brush. But in the game the water is invisible untill you go into the
water. What am I doing wrong?
Water
Started by
criminalcola
, Aug 05 2005 05:03 PM
2 replies to this topic
#2
Posted 05 August 2005 - 08:06 PM
QUOTE(criminalcola @ Aug 5 2005, 05:03 PM)
Ok
in the NOLF2 Dedit I made a brush, and put a water texture on it, and
made it a water volume brush. But in the game the water is invisible
untill you go into the water. What am I doing wrong?
You need a polygrid.
Make one, and change the settings as follows for calm water.
Color 1 & 2= Make the first one a cyanish color, and the second one a dark blue. Experiment with these if you want different colors.
SpriteSurfaceName = TEXFX\WATER\ISOCEAN02.SPR
EnvMapName = TEXFX\CUBIC\IS_OCEAN1.DTX
Alpha = .700
Additive = False
Multiply = False
Fresnel = True
RenderEarly = True
BackfaceCull = False
NormalMapSprite = False
NumPoliesX = 0 (make it higher for wavy/violent water)
NumPoliesY = 0 (same as above)
BaseReflection = .500
VolumeIOR = 1.330
PlasmaInfo (experiment with these for waves and such)
50
10
30
20
You may also need a polygrid modifier for further options. Bind it with the polygrid in the modifier's properties. Make the Polygrid the size of the space you want to fill.
Doing as above should make your water appear like so.
#3
Posted 06 August 2005 - 11:55 AM
the guy is smarter than ur average idiot
nice job skizz
nice job skizz
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