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Nosnap


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5 replies to this topic

#1 CoachJason

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Posted 04 May 2005 - 09:07 PM

From a processing/rendering perspective, what is nosnap? I know how to build the nosnap way, but I just don't know what the term actually refers to.

My going theory is that it refers to vertices. If you process a world with nosnap, the compiler doesn't try to weld every vertex to another vertex, and simply uses the outer shell to seal everything. Is this correct?
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#2 Spyder007

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Posted 05 May 2005 - 09:05 AM

No Snap is bacially where you build your map out of one sided brushes, and not the default 6 sided ones. It can help reduce lag, and make the file size smaller, but if you do not use it right, you can destroy a map. Heres a link for a little bit more abotu No-Snap, its for NOLF 1, but the same still applies for NOLF 2.

No Snap
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World In Conflict

#3 CoachJason

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Posted 05 May 2005 - 07:11 PM

QUOTE(Spyder007 @ May 6 2005, 01:05 AM)
No Snap is bacially where you build your map out of one sided brushes...


Thanks for that Spyder, but just to explain again, I know what nosnap building is. What I was wondering, purely out of curiosity, is what the compiler does differently when it is processing a world with -nosnapnocsg.

I've read every tutorial which mentions nosnap and none of them actually explain that, they all simply tell you how to build the one-sided way without explaining how the compiler treats these brushes, and thus why it is a better way of building.
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#4 Coty

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Posted 19 May 2005 - 11:34 PM

QUOTE(CoachJason @ May 4 2005, 09:07 PM)
From a processing/rendering perspective, what is nosnap? I know how to build the nosnap way, but I just don't know what the term actually refers to.

My going theory is that it refers to vertices. If you process a world with nosnap, the compiler doesn't try to weld every vertex to another vertex, and simply uses the outer shell to seal everything. Is this correct?

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Yea, thats about it. and not to remove ("S"ubtract) any "G"eometry that won't be seen by player (CSG).

You're doing that yourself.

#5 CoachJason

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Posted 20 May 2005 - 09:22 PM

QUOTE(Coty @ May 20 2005, 03:34 PM)
Yea, thats about it. and not to remove ("S"ubtract) any "G"eometry that won't be seen by player (CSG).

You're doing that yourself.

View Post


Super, that helps a lot. Knowing how to do something without the why drives me insane, and ultimately leads to the Nuremburg defence.
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#6 Coty

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Posted 20 July 2005 - 05:42 AM

Sorry, the correct syntax for CSG is (Constructive Solid Geometry).






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