Right I thought I would write a tutorial on some thing
a bit more fun. So for all you budding film directors Im going to cover
Cinematic Triggers well a bit of them.
This
part is going to show how to using the camera function.
I
take it you have your room set up and what not so I’m going to jump
straight in.
Add a cinematic trigger where you want your first camera to be.
Now in properties there are 3 options, which are self-explanatory
Canskip
if true the play can skip it
OneTimeonly if true can only be played once
Start on if true the cinematic will start as soon as the map is loaded
The
options we are interested in are
Camera see below
Keyframer see below
Waveform see below
In camera sub menu set
Createcamera
True
The
rest of the options are self explanatory so use at your free will
Ok
in the Keyframer sub menu we need to set
CreateKeyframer
to TRUE
BaseKeyName to Camera (this can be set to anything you like as long it
the same as your Keys name which are added later on)
Waveform
sub menu (I don’t use this)
In
wave form you can set total length time the camera takes to travel the
total length of
the path you set for It
Or
you can set it in the keys properties. Setting times in the keys properties
gives you much more control over the speed of the camera on certain parts
of the path
you set
Right
Lets
add some keys the keys will define the path your camera will follow.
In the Nodes window add a new container and name it camera or what ever
you named
BaseKeyName set it as your active node (f3) ok add your first key in the
same place as
your Cinematic Trigger.
Name
your key to Camera0 or whatever you BaseKeyName. Right place you second
key
where ever you like.
Note for you camera path to work numbering is important. If your numbers
at the
end of name are not double digit (apart from the 0) it will not work so
it should
numbering should look like this.
So
if your BaseKeyName is ‘whatever’
your keys should be named like this
Whatever0
Whatever01
Whatever02
Whatever03.etc
Go to your node window and highlight your node with your keys in RMB and
setpath this
will give you a visual representation of your path
Keys Properties
Rotation
This set the angle your camera is pointing
TimeStamp How long it take the camera to get to this point
MessageTarget If you want to trigger an event when the camera reaches
this point
MessageName what the message is e.g. trigger,on,off
BezierPrev You can alter that path route by being in object editing mode
(Ctrl+h) then holding down LMB+P this on alter the path between this node
and the node before to get these arrow to show you may need to put in
some values in the vectrors e.g. 1 1 1
BezierNext As above but alter the path between this point and the next
If
you want your camera to jump about you need to set up more cinematic triggers
about
Then when your cam reaches the last key on you path stick in the cinematic
trigger name
in MessageTarget and the message should be ON.
Remember
For your camera path to work numbering is important. If your numbers at
the end of name
are not double digit (apart from the 0) it will not work so it should
numbering should look
like this.
So
if your BaseKeyName is ‘whatever’
your keys should be named like this Whatever0
Whatever01
Whatever02
Whatever03.etc
Barkey
Splithex
V
1.0
Download
this tutorial
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