Sprite Effect ID: 158
Info: Adding this effect will also spawn a black smoke emitter, constant light effect, and a rising spark effect. Designed for oil barrels, but works in many other scenarios.
Sprite Effect ID: 395
Info: Generic fire. If you plan on having more than a few fire emissions in your level, use this one. It’s much better on the framerate.
Sprite Effect ID: 254
Info: Similar to the one above.
Sprite Effect ID: 340
Info: Used on the chimney in Chechnya. A slow, black smoke emission.
Sprite Effect ID: 380
Info: Used on the vents in Antarctica. A slow moving, white steam.
Sprite Effect ID: 307
Info: A black smoke that gets emitted from the Argentina Security system after it gets destroyed.
Sprite Effect ID: 258
Info: A generic white smoke.
Sprite Effect ID: 84 (emits every 15 seconds)
Sprite Effect ID: 85 (emits every 23 seconds)
Info: Sparks that emit in bursts every so often. Used on the neon sign in Mexico.
Sprite Effect ID: 165
Info: Bubble emitter, made for water coolers. Make sure the rotation is set to point up.
Sprite Effect ID: 351
Info: The Halo effect that is used on some lights in the Quebec level.
Sprite Effect ID: 28
Info: The Halo effect that is used on some lights in the South China Sea level.
Sprite Effect ID: 326
Info: A Halo effect that is used in Lima. Smaller than the Quebec and Colombian halos.
Sprite Effect ID: 373
Info: A Halo effect that is used in Lima.
Sprite Effect ID: 44
Info: A Halo effect that is used on some red lights on the game.
Sprite Effect ID: 53
Info: A Halo effect that is used on the big C4 bomb. It also plays a beeping sound.
Sprite Effect ID: 55
Info: A light with a halo, and a beam that projects outwards. Used in South China Sea and Argentina in a few places.
Sprite Effect ID: 57
Info: Snow that lightly drifts across the ground. Used outside, in Antarctica.
Sprite Effect ID: 87
Info: A Reddish-Orange dynamic light that can be added to fire effects, etc…
Sprite Effect ID: 170
Info: Effect that is used when a player turns on his Tack-Light in the game.
Sprite Effect ID: 386
Info: Used in some of the Training levels. A Halo and beam of light that come off of the street lamps.
Sprite Effect ID: 391
Info: Same thing as above, but a variation that was used in the Tunnel Level.
Sprite Effect ID: 284 (small)
Sprite Effect ID: 283 (medium)
Sprite Effect ID: 202 (large)
Sprite Effect ID: 285 (Jumbo)
Sprite Effect ID: 290 (Used in USA)
Info: Used on the waterfalls in Sri Lanka and USA
Sprite Effect ID: 417
Info: A flame effect that is used on the candles in Mexico.
Sprite Effect ID: 430
Info: Used on big steam vents in some of the Training Levels. Big effect. Not recommended for Multiplayer maps, due to the framerate hit.