FEB | MRZ | Apr
| 24 |
2004 | 2005 | 2006

3 captures
5 Jan 05 - 24 Mrz 05

Close Help

|

| | | |

[HowTo] Making a translucent rotating/sliding object.

| go.erwination.com Forum Index -> Custom Map Questions

View previous topic :: View next topic
Author | Message

Spookstah
Commander

Joined: 02 Jan 2004
Posts: 120
Location: The Netherlands

Posted: Sun Sep 12, 2004 1:20 pm    Post subject: [HowTo] Making a translucent rotating/sliding object. |

I havent seen anyone using/making a rotating or sliding translucent object and i didnt know yet how to make one so i did make some test objects and found it out in 5 minutes.

1. Make a brush of the object you want to make translucent and rotating/sliding.
2. Set the properties of the brush: Solid=TRUE, Translucent=TRUE, GouraudShade=TRUE, LightMap=TRUE, Subdivide=TRUE, DetailLevel=1 and if you use a singlesided poly/brush set NoSnap=TRUE
3. Apply a Invisible or a Invisible_MetalGrate texture to the brush (texture can be found in yout \textures\misc directory)
4. Apply a texture of a metalgrate, fence or glasswindow to 1 side of the object. (you can also apply it to the whole brush if you want, if so you can skip step 3)
5. Move your marker to the centre of the brush and Bind it to a Translucent object.
6. Select the Translucent object and the brush and Bind it to a Sliding or Rotation object.
7. Now you will notice you have two sliding or rotation objects, 1 of the brush and 1 with the translucent object.
8. You will also notice that the Translucent or Sliding object isnt located in the middle of your brush but in 1 of the corners, so we have to fix this.
8. Move you maker again to the middle of the brush and select the object(s) which arent in the middle of the brush but at the corners and move them to the middle.
9. Go into the properties of the sliding objects and set the delay/distance/sound etc.and we are done with the brush and objects.
10. Move the marker to a corner of the brush again and add a Sequencer. (dont use Bind but use ADD)
11. Go into the properties of the Sequencer and set as Target1: SlidingDoor0000 and as Target2: SlidingDoor0001 or what ever those 2 objects are called.
12. You also want something to activate the translucent/sliding object, you could use a trigger or a button. (examples can be found in the tutorial mpas or in the docs)
13. When the trigger or button is ready give it as target: Sequencer0000 (or whatever its name is).

Now you will have a sliding or rotation translucent object.
I`ve made an example, which still needs some fine tuning but you will get the idea.

http://www.thelostparadise.com/files/translucent-sliding-object.ed

Back to top

El Scorpion
Site Admin

Joined: 16 Aug 2003
Posts: 581
Location: CANADA

Posted: Sun Sep 12, 2004 4:37 pm    Post subject: |

there is a much easier way to do this,

When binding the sliding door, when the menu comes up asking you wat to bind on, in the top corner there is a box that says "bind indivibualy" Uncheck this box, and it will bind both objects to the one slidingdoor/rotatingdoor/button

after that u do not need a sequencer, you just have to fill out the slidingdoor/rotatingdoor/button.
_________________
FUn Can Kill YOU!!

Back to top

Spookstah
Commander

Joined: 02 Jan 2004
Posts: 120
Location: The Netherlands

Posted: Mon Sep 13, 2004 3:31 pm    Post subject: |

Why didnt i never found that option

But you are right and also wrong, it works if you use 1 object (translucent) but if you use also a non translucent object you need 2 sliding objects and a sequencer, maybe i could make a new test .ed file with both ways of making a translucent movinf object(s).

Back to top

El Scorpion
Site Admin

Joined: 16 Aug 2003
Posts: 581
Location: CANADA

Posted: Tue Sep 14, 2004 2:08 pm    Post subject: |

lol.

ok
_________________
FUn Can Kill YOU!!

Back to top

Display posts from previous:
All Posts

1 Day

7 Days

2 Weeks

1 Month

3 Months

6 Months

1 Year

Oldest First

Newest First

go.erwination.com Forum Index -> Custom Map Questions

All times are GMT - 5 Hours

Page 1 of 1

Jump to:
Select a forum

Global Operations Editing

----------------

General

Custom Map Questions

Playtesting

Custom Prefabs

Server Questions

Off Topic

Global-Op World

----------------

Website Suggestions & Feedback

Erwination Active Members

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Jenova Template © digital-delusion.com
Powered by phpBB 2.0.5 © 2001, 2002 phpBB Group