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Global-Op World Forum Index » » General Mapping » » Documentation with GOedit

Author | Documentation with GOedit

Wascally Wabbit
Recon

Joined: Mar 25, 2002
Posts: 17
From: Houston, Tx. USA

Posted: 2002-04-06 01:50
Looks like I have worked out enough to have started on my first building. I have a lot of questions and look forward to the tutorials to be released. Thanks a ton Shadowphreak, I can't wait. It should really help as I am now somewhat familiar with GOedit.

MCbonez
Sniper

Joined: Nov 20, 2001
Posts: 135
From: Toronto

Posted: 2002-04-06 11:08
Hey, yeah I've had a little time to tinker with it, going through the doccumentation. Heh, I don't have MSword or anything other then wordpad (don't laugh!!) so it doesn't display those helpful images to assist you. Basically I've been following their instructions as best I can without any visual aids. Though so far everything is as they say it should look. Slowly but surely I am a little more confident in understanding what I'm doing hehe.

Some weird things have occured, actually I should be able to figure it out when I have more time later, after work tommorow morning to be exact heh. The problem is, as I have followed every step so far there are no textures showing. So with the cube I have (enclosed room) I cannot add textures because there are none showing in the textures tab menu. So I gotta get that figured out.

Anyways, as more time now frees up for me with work dying down (Raptors are losing less work yay)I will have a lot more time to spend on this. Anyways, contact me anytime Wabbit if you want to work on this stuff, I'll get myself online. Off to work I go...
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rabid manatee
Recon

Joined: Apr 07, 2002
Posts: 7

Posted: 2002-04-07 21:38
I noticed I had no textures at all when goedit was installed in a place other than where my actual Global Operations game was installed. Reading the first part of the doc, it suggests putting it there. It seems kinda crufty to have to do that. But that didnt entirely solve the problem as now I can only see badge textures.

Does it have to do with the DIRTYTYPES file at all? Should we pull the all the files from the rez file in order to use them?

Wascally Wabbit
Recon

Joined: Mar 25, 2002
Posts: 17
From: Houston, Tx. USA

Posted: 2002-04-07 22:38
Yes, I would recommend putting all the REZ files into the Global Operations/GlobalOps folder. From there you will be able to easily find them in GOedit. Also, if you don't find them, create a directory with the EXACT name of the folder that you want to access, and then they will show up.

MCbonez
Sniper

Joined: Nov 20, 2001
Posts: 135
From: Toronto

Posted: 2002-04-07 22:54
Hey yeah when I had more time I was able to do it, and it's working fine now. Just curious though, anyone know how to add in windows through a brush? It may be so simple that I am just overlooking it, but I can't figure it out. I looked for some documentation but couldn't find any on this.
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crusher
Recon

Joined: Apr 07, 2002
Posts: 10

Posted: 2002-04-09 23:29
create a wall, then create a box for your window, put your box in the desired location of where you want your window to be...in your menu choices choose brush and then click on carve...once you do this click on the box you made for the window and delete it...and then waalaa...you have a window

MCbonez
Sniper

Joined: Nov 20, 2001
Posts: 135
From: Toronto

Posted: 2002-04-10 13:55
Doh, actually Rabid mantarae explained to me how to make windows, but thanks anyways!
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NastyDaVillian
Recon

Joined: Jun 12, 2002
Posts: 3

Posted: 2002-06-12 04:21
theres a word97.doc reader that microsoft produces (for those who refuse to buy thier shoddy office suite program), which allows you to view the (shoddily formatted) .doc files with which you have boon provided. the program is calle "microsoft word viewer 97" and can be DLed from thier (shoddy) site.
-nasty.

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