[LithTech]
Standard Menus
 
       
  Context menus for the various tabs of the Project Window and for the view panes in the World Editing window are described in other sections of this document. This section summarizes the standard menus in DEdit.

File
The File menu provides the following selections:
  • New Project…: Select this item to display a dialog box for locating or creating a directory for a new project. Name the project and click OK. DEdit creates a project file with a name in the pattern project.dep, where project is the name you specified. DEdit also creates a Palette.dat file in the project directory.
  • Open Project…: Select this item to display an Open dialog box filtering for .DEP files. Locate the desired file, select it, and then click Open. DEdit opens the project.
  • Save Project: Select this item to save the project.
  • Close Project: Select this item to close the project.
  • New World…: Select this item to display the New World dialog box. This function is described in the World Items section.
  • Close World: Select this item to close the current world file.
  • Create Rez File: Select this item to create a resource file for the project, comprising all of the resources and allowing you to ship just one file. DEdit creates a resource file with a name in the pattern project.rez, where project is the name of the project.
  • Reload Palettes: Select this item to force DEdit to read the Palette.dat file.
  • MRU list: Select from among the four most recently used project files to open your selection.
  • Exit: Select this item to quit DEdit.

Edit
The Edit menu provides the following selections:

  • Copy: Select this item to copy the current selection to the clipboard.
  • Paste: When data in a DEdit format is on the clipboard, select this item to paste it.
  • Stamp: Select this item to both copy the current selection to the clipboard and paste a copy on top of the selection. This function is more easily performed from the WorldEdit toolbar.
  • Undo: When an action can be undone, select this item to do so.
  • Redo: When the most recently undone action can itself be undone, select this item to do so.
  • Options…: Select this item to display the DirectEdit Properties dialog box. On the Options tab, select Blurry Textures to improve Direct3D performance.
  • Advanced Select: Select this item to display the Advanced Select dialog box. Use this dialog box to select or deselect many nodes based on the class name, or the name property in the Property tab. Clear the Select Nodes check box to deselect nodes. Check Nodes of Class or Objects with Name and then the class or object name. Click OK. All nodes matching your criteria will be selected or deselected.

View
The View menu provides the following selections:

  • Color Selection: Select this item to toggle the display of the color-selection palette.
  • Project Window: Select this item to toggle the display of the Project Window.
  • Main Toolbar: Select this item to toggle the display of the Main Toolbar.
  • NodeView Toolbar: Select this item to toggle the display of the NodeView Toolbar.
  • WorldEdit Toolbar: Select this item to toggle the display of the WorldEdit Toolbar.
  • Debug Window: To be documented in a later release.
  • Status Bar: Select this item to toggle the display of the Status Bar.
  • ToolTips: Select this item to toggle the use of ToolTips on the toolbars.

World
The World menu provides the following selections:

  • World Info…: Select this item to display the World Info window. This window shows the name of the world file and the number of brushes, polygons, and points in the world.
  • Process World…: This item is discussed at the end of this World Menu section.
  • Run World…: After processing a world, select this item to run it in LithTech.
  • Export Quake MAP: Select this item to create a text file with a name in the pattern worldname.map, where worldname is the name of the world being edited. This file can be used in Quake™ from Id Software. The file is created in the current project directory.
  • Remove Extra Edges: To be documented in a later release.
  • Reset All Texture Coordinates: To be documented in a later release.
  • Reset All Textures: To be documented in a later release.
  • Randomize Textures: To be documented in a later release.
  • Join Tagged Vertices: To be documented in a later release.
  • Import Terrain Map: This item is discussed in the Terrain Mapping section.
  • Group Selection: Select the multiple brushes to be grouped. Then select this item to create a new container node and move the brushes into it. This item is not available when only objects are selected, but objects may be included with brushes in a grouping operation.
  • Cleanup Geometry: Select this item to remove round-off errors from geometry. Math errors can accumulate, especially when items are moved.
  • Update Planes: Select this item to re-calculate the normals of all planes. Math errors can accumulate, especially when items are moved. Select this item if brush manipulation yields unexpected visual results.
  • Find Concave Brushes: Select this item to locate brushes with invalid polygon normals. Located brushes are then selected and their normals can be reset. A concave brush has one or more normals pointing inward; the ordinary state of a brush is to be convex, with all of its normals pointing away from each other.
  • Show World Textures: To be documented in a later release.
  • Add Object…: Select this item to display the Select Object Type dialog box. This function is discussed in the Brushes and Objects section.
  • Place objects at specified height…: Select the objects to be moved. Then select this item to display the Object Height dialog box. Enter a value for the distance above the floor. Click OK; the selected objects are moved to the specified height. Each object retains its (x,y) coordinate position.
  • Add Box Primitive…: Select this item to display the New Brush dialog box. Enter a value for the height of the brush and click OK. DEdit inserts a box-shaped brush in the world, centered on the green marker.
  • Add Cylinder Primitive…: Select this item to display the Cylinder Primitive dialog box. Enter values for the number of sides (from 3 to 24), height, and radius, and then click OK. DEdit inserts a cylinder-shaped brush in the world, centered on the green marker.
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http://www.lithtech.com