[SHOGO - Mobile Armor Division]
Introduction
 
       
  This document describes the objects available in DEdit for use by level designers. Properties for each object along with the range of valid property values are described in detail.

Shogo objects inherit the properties of their base object and the properties of any aggregate object they contain. For simplicity, each object will be described independently, without reference to their base or aggregate properties (unless these properties are used differently in the object). Although these properties are not mentioned in the object description, it should be understood that they are still available in the object being described unless stated otherwise.

Overview
BaseClass
  • AIKey
  • BaseAI
  • Brush
  • Camera
  • ClientLightFX
    • Flicker1WaveLightFX
    • Flicker2WaveLightFX
    • Flicker3WaveLightFX
    • Flicker4WaveLightFX
    • RampUpWaveLightFX
    • RampDownWaveLightFX
    • SawWaveLightFX
    • SearchWaveLightFX
    • SineWaveLightFX
    • SquareWaveLightFX
    • StrobeWaveLightFX
  • DemoSkyWorldModel
  • DialogTrigger
  • DirLight
  • Door
    • DestructableDoor
      • WorldModelDebris
    • Lift
    • RotatingDoor
      • DestructableRotatingDoor
  • FastApproxArea
  • GlobalDirLight
  • Key
  • KeyFramer
  • Light
  • Model
  • ObjectiveTrigger
  • ObjectLight
  • OutsideDef
  • ParticleSystem
  • PickupItem
  • PolyGrid
  • Prop
  • RaySelector
  • RotatingWorldModel
  • ScaleSprite
  • SkyPointer
  • Sound
  • Spawner
  • Sprite
  • StartPoint
    • GameStartPoint
  • TransmissionTrigger
  • Trigger
  • TriggerSound
  • VolumeBrush
  • WorldProperties

Here are items available in the object list that you will not use:

  • AdvSound
  • Container
  • Explosion
  • FogSphere
  • LightAnimator
  • ProjectorSprite
  • TractorBeam
  • World
  • WorldModel