Models Tab |
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Models provide a means of importing geometries created in other tools. For example, you might create images of various desks using Microsoft Softimage and then export each desk image as a separate model file. You could then create a Desk object class for DEdit. The Desk object would define various properties, including a Model property and a Texture property, and also define methods that allow a desk to be opened, tipped over, and so on, but it would not define the polygons that comprise the actual geometry of a desk. When you insert a Desk object into your world, you would assign a model to its Model property. The desk object itself has no geometry, and therefore has no shape. The model provides the geometry. By assigning different models to various instances of the Desk object, you can display desks that have different shapes but have common logic for their methods. Note that after assigning a model to a Desk object, you would then give it a visual appearance by assigning a texture to its Texture property. The model provides only geometry for the object; the texture is necessary to give it appearance as well. Double-click a model file to open it for editing. The Model Editor appears. |
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