![]() Creating Brushes |
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To create a
brush, first click Brush Edit ![]() ![]() Note that it is possible to create brushes in a Perspective View pane, but it can be very hard to see where a vertex will be placed when SPACEBAR is pressed. In an orthogonal view pane, you can always be confident of vertex placement and for that reason they are recommended for creating brushes. An intuitive method of creating the rooms, hallways, and other spaces of your virtual world is to proceed as if you were creating buildings in the physical world. First create a brush that will be the floor, using a Top View pane. Then create brushes for each wall, using either a Top View pane or one of the side view panes. Finally, create a brush for the ceiling, again using Top View. You can also create spaces by extruding polygons or hollowing brushes. Those methods are described in the following topics. ![]() When a new brush first appears, it is selected. Handles show at the center of each face and in the center of the brush. In an orthogonal view pane, move the brush to a new position by dragging the center handle. Change the size of the brush by dragging one of the face handles. For more information, see the Selection and Manipulation section. |
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For more
information, visit the official LithTech site at http://www.lithtech.com |