[LithTech]
Context Menu
 
       
  The context menu for the World Editing window contains the following items and sub-menus. Note that each view pane supports a separate context menu with the same items.

Direct3D Options
The Direct3D Options sub-menu will be documented in a later release.

Shade Mode
The Shade Mode sub-menu is discussed in the Views section. It provides the following selections:
  • Wireframe Polies
  • Flat Polies
  • Textured Polies

View Mode
The View Mode sub-menu is discussed in the Views section. It provides the following selections:

  • Perspective View
  • Top View
  • Bottom View
  • Front View
  • Back View
  • Left View
  • Right View
  • 4-View Configuration

Move Mode
The Move Mode sub-menu is discussed in the Movement and Position section. It provides the following selections:

  • Walkthru Movement
  • Orbit Movement

Options
The Options sub-menu provides the following selections:

  • Backfacing Polies: Select this item to show the non-viewable sides of brushes. If a polygon (one plane of a brush) is pointing away from the camera it cannot be viewed. When toggled on, the DEdit renderer takes the time to calculate the shape, position, and display of such polygons even though the information is then discarded.
  • Show Wireframe: Select this item to show all wireframes in this pane. When toggled off, only the wireframe for a selected node is shown. This item has visual effect only in a Perspective View pane, but must also be toggled on to enable selection in Geometry Edit mode in an orthogonal view pane.
  • Show Normals: Select this item to show normals for all polygons in this view pane. Normals are displayed as green lines indicating a vector perpendicular to the plane of the polygon.
  • Show Objects: Select this item to show or hide objects in this view pane.
  • Show Edit Grid: Select this item to show or hide the editing grid in this view pane.
  • Show Marker: Select this item to show or hide the green insertion marker.

Map Texture Coordinates
This item will be implemented in a later build.

Rotate Selection
Select this item to display the Rotate Selection dialog box. Enter a value for the angle of rotation in degrees. Click OK. All selected items are rotated around the origin of the green marker. The plane of rotation is parallel to the camera’s near clipping plane for that view pane. (The near clipping plane is parallel to the monitor screen. For more information, see the Camera Movement and Position section.) Although this action can be carried out in a Perspective View pane, its effects are more predictable and intuitive in an orthogonal view.

  For more information, visit the official LithTech site at
http://www.lithtech.com