Brushes and Objects |
|||
Brushes are
geometric shapes such as triangles, cubes, rectangles,
and spheroids. Brushes that appear to have curves are
actually comprised of many small lines or planes. By
varying the grid you can create brushes of great
complexity, but bear in mind that the performance of both
DEdit and the game renderer will decrease with extremely
complex brushes. Objects are items such as lights, enemies, weapons, food, desks, and so on. They are defined by classes, compiled into Objects.dll, and available to be inserted into your worlds. |
|||
For more
information, visit the official LithTech site at http://www.lithtech.com |