public class MenuNetGameSettingsTDM extends MenuNetGameSettingsTeam
{
    public void OnCreate()
    { 
        super.OnCreate();
        
        m_cFrags.InitControl(this);
        NextElement();
        m_cTime.InitControl(this);
        NewSet();
        
        m_cAvailableInventoryRoom.InitControl(this);
        NewSet();
        
        m_cTeamBalance.InitControl(this);
        NextElement();
        m_cFriendlyFire.InitControl(this);
        NextElement();
        m_cStartWhenBothTeamsHavePlayers.InitControl(this);
        NextElement();
        
        NewColumn();
        
        m_cIdentifyEnemies.InitControl(this);        
        NewSet();
        
        m_cEnemiesVisibleOnHudMap.InitControl(this);
        NextElement();
        m_cFriendsVisibleOnHudMap.InitControl(this);
        if ( m_cNetGameSettings.GetAvailableVehicles() )
        {
            NextElement();
            m_cVehiclesVisibleOnHudMap.InitControl(this);
        }
        NewSet();
        
        m_cRespawns.InitControl(this);
        NextElement();
        m_cRespawnTime.InitControl(this);
        if ( m_cNetGameSettings.GetAvailableVehicles() )
        {
            NewSet();
        
            m_cVehicleRespawns.InitControl(this);
            NextElement();
            m_cVehicleRespawnTime.InitControl(this);
            NextElement();
            m_cVehicleAutoReturnTime.InitControl(this);
            NextElement();                
        }
    }
}
