public class chr_MingTse extends DialogCharacter
{
    {
        sName = "&CHR_NAME_MING_TSE&";
        sTHMeshName     = "Data/Meshes/AI/MingTse_glowa.3da";
        sTHAnimSeqFile  = "Data/Meshes/AI/MingTse_glowa.scr";
        sTHHeadAnimName = "gadanie";
        
        sBackMeshName  = "Data/Meshes/Objects/niunia_tlo.3da";
        vBackPos       = new Vector( 0.0f, 160.0f, -70.0f );
        
        fCameraFOV = 17.0f;
        vCamPos    = new Vector( -14.0f, 175.0f, 103.0f);
        vCamLookAt = new Vector( 2.0f, 160.0f, 0.0f);
        vLightPos  = new Vector( -50.0f, -10.0f, -400.0f );
    }
}

