// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) 
// Source File Name:   EnemyStronger.java


public class EnemyStronger extends Generator
{

    EnemyStronger(AIController controller)
    {
        super(controller);
        super.m_GenScenarios.SetAllBits();
        super.m_GenScenarios.ClearBit(RunZigZagShoot._ID);
        super.m_GenScenarios.ClearBit(RunStraightAheadShoot._ID);
        super.m_GenScenarios.ClearBit(StrafeShoot._ID);
    }

    void UpdateScenarios()
    {
        super.UpdateScenarios();
        if(!super.m_Controller.EnemyStronger())
        {
            super.m_CurrScenarios.SetAllBits();
        } else
        {
            super.m_CurrScenarios.Set(super.m_GenScenarios);
            DebugUtils.AddLog(super.m_Controller.m_MeshAI, "EnemyStronger():" + super.m_Controller.EnemyStronger());
        }
        DebugUtils.AddLog(super.m_Controller.m_MeshAI, "\n");
    }
}
