/** chipsy czosnkowe
 */

public class ChipsGarlic extends InvObjectInst
{
     ChipsGarlic()
    {
        
        
           super();
        //MeshObject
        MeshName="Data/Meshes/Equipment/ChipsyA.3DA";
         
         nInvIndex = InvObject._E_CHIPSG;
        nInvType = EInvObjType._EQUIP;
        sName = "&E_N_CHIPS_GARLIC&";
        sTexFileName = "Data/Textures/CH_I_Weapons3.png";
      	nCellsWidth = 2;
	    nCellsHeight = 3;
        
        //wspolrzedne polozenia na teksturze
        nOnTexPosX = 200.0f;
        nOnTexPosY = 160.0f;
        
        //rozmiary tekstury
        nTexSizeX = 256.0f;
        nTexSizeY = 256.0f;

    }
    
        
    public String sExplosionWave = "Data/Sounds/Ai/sgshot";
    public String sUseWave = "Data/Sounds/chips01";
    
    void Explode()
    {
            PlayWave(sExplosionWave);
    }
    
    public void Use()
    {
        //PlayWave(sUseWave);
    }
}
