// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) 
// Source File Name:   FX.java


public class FX extends GameObject
{

    final native void Trace(String s);

    final native void TextureRepeat(double d);

    final native void RainMinVelocityDyn(String s);

    final native void TailRepeat(double d);

    final native void FlareRange(double d, double d1);

    final native void ExecuteFX(String s);

    final native void ParticleTrailLengthtenSpeed(float f);

    final native void DepthTestDisable();

    final native void BlindRenderLast(int i);

    final native void Offset();

    final native void EmiterContinuousDyn(String s);

    final native void TowardsToCameraDyn(String s);

    final native void vDyn(String s);

    final native void vDyn(String s, String s1);

    final native void vDyn(String s, String s1, String s2);

    final native void vDyn(String s, String s1, String s2, String s3);

    final native void CapacityDyn(String s);

    final native void DensityDyn(String s);

    final native void EmiterSizeDyn(String s, String s1);

    final native void ParticleDirVariationDyn(String s, String s1);

    final native void ParticleVelocityDyn(String s);

    final native void ParticleTraceLinkToObject(int i);

    final native void ParticleTrailWidth(float f);

    final native void Blind(String s);

    final native void v(double d, double d1, double d2, double d3);

    final native void v(double d);

    final native void v(double d, double d1);

    final native void v(double d, double d1, double d2);

    final native void RandomAnimRotation();

    final native void EmiterSize(double d, double d1);

    final native void FlareLensSize(double d, double d1);

    final native void Mesh();

    final native void RainType(int i);

    final native void LightRange(double d);

    final native void FlareFirstLen(String s, float f);

    final native void SymCoordsDyn(String s);

    final native void RainTurbulencySpeedDyn(String s);

    final native void ParticleMassDyn(String s);

    final native void ParticleTail();

    final native void Repeat(double d);

    public FX()
    {
    }

    final native void BlendMode(int i);

    final native void BlindColor();

    final native void ParticleTrailBlendMode(int i);

    final native void Alpha();

    final native void RandomAlpha();

    final native void DrawPriority(int i);

    final native void SymCoords(int i);

    final native void NoFog();

    final native void MeshPieces(Vector vector);

    final native void Sequence(String s);

    final native void ExecuteFXTrace(String s);

    final native void RainMaxVelocity(double d);

    final native void FlareNoRaytrace();

    final native void RainTurbulencyAmplitude(double d);

    final native void DirVariationAngle(double d);

    final native void BlindBlendType(int i);

    final native void MinScreenSizeTreshold(float f);

    final native void EmiterContinuous(int i);

    final native void DurationDyn(String s);

    final native void SeqDurationDyn(String s);

    final native void ExecuteFXTraceDyn(String s);

    final native void DirectionDyn(String s, String s1, String s2);

    final native void DirVariationAngleDyn(String s);

    final native void RainCubeSizeDyn(String s);

    final native void TailRepeatDyn(String s);

    final native void ParticleTraceTraceEvery(int i);

    final native void ParticleReflectionTraceEvery(int i);

    final native void MeshPart(String s);

    final native void Position();

    final native void RandomPosition();

    final native void ParticleReflectionSpeedAttenuation(float f);

    final native void EmiterParticleCount(int i);

    final native void TowardsToCamera(int i);

    final native void Texture(String s);

    final native void ParticleTrailTexture(String s);

    final native void Expl();

    final native void Capacity(int i);

    final native void Density(double d);

    final native void ParticleVelocity(double d);

    final native void ParticleRandomVelocity(double d, double d1);

    final native void Particle(int i);

    final native void FlareFade(double d, double d1);

    final native void RandomRotationFactor(double d, double d1);

    final native void EmiterLifeTime(double d);

    final native void ParticleLifeTime(double d);

    final native void LightRangeDyn(String s);

    final native void BlendModeDyn(String s);

    final native void ExecuteFXDyn(String s);

    final native void RainMaxVelocityDyn(String s);

    final native void EmiterParticleCountDyn(String s);

    final native void ParticleForceDyn(String s, String s1, String s2);

    final native void TextFont(String s, String s1, int i);

    final native void Duration(double d);

    final native void SeqDuration(double d);

    final native void Direction(Vector vector);

    final native void Rain(String s);

    final native void TraceProjected(String s);

    final native void RainTurbulencySpeed(double d);

    final native void LightColor();

    final native void LensFlare(String s);

    final native void RandomAnimAlpha();

    final native void ParticleTrace(String s);

    final native void MeshFile(String s);

    final native void TraceClipped(String s);

    final native void RepeatDyn(String s);

    final native void RainTurbulencyAmplitudeDyn(String s);

    final native void EmiterLifeTimeDyn(String s);

    final native void ParticleLifeTimeDyn(String s);

    final native void ParticleTraceDyn(String s);

    final native void MeshFileDyn(String s);

    final native void ParticleForce(Vector vector);

    final native void CullOnMinScreenSizeTreshold(boolean flag);

    final native void TextDyn(String s);

    final native void Light();

    final native void RandomAnimPosition();

    final native void Rotation();

    final native void RandomRotation();

    final native void ParticleDirVariation(double d, double d1);

    final native void FlareLensCount(int i);

    final native void RandomAnimSize();

    final native void RainMinVelocity(double d);

    final native void MinScreenSize(float f);

    final native void ParticleSystem(String s);

    final native void TextBlendMode(int i);

    final native void ParticleTrailLength(int i);

    final native void Text(String s);

    final native void Size();

    final native void RandomSize();

    final native void Delay(double d);

    final native void RainCubeSize(double d);

    final native void MaxScreenSize(float f);

    final native void ParticleMass(double d);

    final native void Scale();

    public static final int _BLEND_MIX = 0;
    public static final int _BLEND_ADD = 1;
    public static final int _BLEND_MUL = 2;
    public static final int _PARTICLE_QUAD = 1;
    public static final int _PARTICLE_MESH = 2;
    public static final int _PARTICLE_PIECE_MESH = 3;
    public static final Vector _GRAVITY = new Vector(0.0F, -9.8F, 0.0F);

}
