public class EnumDamageType extends Enum
{
    EnumDamageType(int v) { super(v); }
    
    public static int _ALL				= 0; // wszystkie rodzaje damage
    public static int _KNIFE			= 1; 
    public static int _BULLET			= 2;
    public static int _BLAST			= 3; // granaty, rakiety
    public static int _BLAST_SPECIAL	= 4; // specjalne - do niszczenia obiektow specyficznych na levelu
    public static int _ELECTRIC			= 5; // force field fence
    public static int _HEAT				= 6; // flying vehicle engines
    public static int _COLLISION		= 7; // collision with objects (vehicles itp.)
    public static int _DROWNING         = 8; // drowning in water
    public static int _FALL             = 9; // upadek z wysokosci
}
